My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Skeleton Army Balloon Inferno Dragon
Zap
Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Knight Skeleton Army Electro Wizard
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Skeleton Army Balloon Electro Wizard Inferno Dragon
Fireball
Skeleton Army Balloon Electro Wizard Inferno Dragon
Poison
Skeleton Army Balloon Electro Wizard
Lightning
Knight Balloon Electro Wizard Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Tornado Fireball Electro Wizard Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Skeleton Army Tornado Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Fireball Electro Wizard
Fireball
Tornado Knight Electro Wizard Mega Knight
Skeleton Army
Tornado
Fireball Balloon Mega Knight
Balloon
Knight Tornado Electro Wizard Mega Knight
Electro Wizard
Knight Fireball Balloon Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball Tornado Balloon Electro Wizard

Defense Synergies 2 13

Knight
Electro Wizard Fireball Skeleton Army Tornado
Fireball
Tornado Knight Electro Wizard Mega Knight
Skeleton Army
Knight Electro Wizard Inferno Dragon
Tornado
Fireball Knight Electro Wizard Inferno Dragon Mega Knight
Balloon
Electro Wizard
Knight Fireball Skeleton Army Tornado Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Tornado Electro Wizard Mega Knight
Mega Knight
Fireball Tornado Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Electro Wizard
Skeleton Army Inferno Dragon Knight Electro Wizard Mega Knight
Skeleton Army Tornado Mega Knight Knight Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Knight Electro Wizard Mega Knight
Fireball Skeleton Army Tornado Mega Knight
Fireball Skeleton Army Tornado Electro Wizard Mega Knight
Tornado Electro Wizard Inferno Dragon Fireball
Fireball Electro Wizard Mega Knight
Inferno Dragon Skeleton Army Tornado
Knight Skeleton Army Tornado Electro Wizard Mega Knight
Skeleton Army Electro Wizard Knight Fireball Tornado Mega Knight
Inferno Dragon Fireball Tornado Electro Wizard
Skeleton Army Mega Knight Knight Fireball Electro Wizard
Fireball Skeleton Army Mega Knight Tornado Electro Wizard
Skeleton Army Inferno Dragon Knight Electro Wizard Mega Knight
Skeleton Army Tornado Fireball Electro Wizard Inferno Dragon Mega Knight
Mega Knight Knight Fireball Skeleton Army Tornado Electro Wizard
Fireball Mega Knight Knight Skeleton Army Tornado Electro Wizard
Tornado Knight Fireball Electro Wizard Inferno Dragon Mega Knight
Tornado Electro Wizard Inferno Dragon
Skeleton Army Mega Knight Knight Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Knight Inferno Dragon Mega Knight
Skeleton Army Mega Knight Knight Electro Wizard
Skeleton Army Mega Knight Knight Fireball Tornado Electro Wizard
Knight Skeleton Army Inferno Dragon Mega Knight
Fireball Tornado Electro Wizard
Skeleton Army Knight Fireball Electro Wizard
Mega Knight Knight Skeleton Army Inferno Dragon
Electro Wizard Mega Knight Knight Fireball Skeleton Army Tornado Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Knight
Skeleton Army Mega Knight Fireball Tornado Electro Wizard
Skeleton Army Mega Knight Knight Fireball
Fireball Skeleton Army Mega Knight
Skeleton Army Electro Wizard Knight Fireball Tornado Inferno Dragon
Mega Knight Fireball Electro Wizard Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Tornado Electro Wizard
Fireball
Knight Fireball
Fireball Mega Knight
Fireball Tornado
Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado Electro Wizard
Knight Fireball Tornado Electro Wizard
Fireball Tornado
Knight Fireball
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball Tornado
Fireball Electro Wizard Mega Knight
Fireball Tornado Mega Knight
Fireball Mega Knight
Fireball Tornado
Tornado
Fireball
Tornado Fireball Mega Knight
Inferno Dragon
Fireball Tornado Electro Wizard
Fireball Tornado Mega Knight
Fireball Tornado
Fireball Tornado Electro Wizard
Electro Wizard Fireball
Fireball
Fireball Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball
Electro Wizard Fireball Skeleton Army
Fireball Tornado Electro Wizard
Fireball
Fireball Knight Electro Wizard Mega Knight
Fireball
Fireball Tornado
Mega Knight
Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard Mega Knight

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