My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Ice Wizard Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army
Giant Snowball
Wall Breakers Skeleton Army
Zap
Wall Breakers Skeleton Army
Barbarian Barrel
Knight Wall Breakers Skeleton Army Ice Wizard Royal Ghost Magic Archer
The Log
Wall Breakers Skeleton Army
Earthquake
Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Knight Wall Breakers Skeleton Army P.E.K.K.A Ice Wizard Royal Ghost Magic Archer
Fireball
Wall Breakers Skeleton Army Ice Wizard Magic Archer
Poison
Skeleton Army Ice Wizard Magic Archer
Lightning
Knight Ice Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army P.E.K.K.A Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Skeleton Army Ice Wizard Royal Ghost Fireball Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Knight Skeleton Army Ice Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wall Breakers Fireball Ice Wizard Magic Archer
Fireball
Knight Wall Breakers Magic Archer
Wall Breakers
Knight Fireball Royal Ghost
Skeleton Army
P.E.K.K.A
Magic Archer Ice Wizard
Ice Wizard
Knight P.E.K.K.A
Royal Ghost
Wall Breakers Magic Archer
Magic Archer
P.E.K.K.A Knight Fireball Royal Ghost

Defense Synergies 2 6

Knight
Ice Wizard Magic Archer Fireball Skeleton Army
Fireball
Knight Ice Wizard
Wall Breakers
Skeleton Army
Knight Ice Wizard Magic Archer
P.E.K.K.A
Ice Wizard
Ice Wizard
Knight Fireball Skeleton Army P.E.K.K.A
Royal Ghost
Magic Archer
Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Magic Archer
Skeleton Army P.E.K.K.A Knight Ice Wizard
Skeleton Army P.E.K.K.A Knight Ice Wizard
Skeleton Army P.E.K.K.A Knight Ice Wizard
Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Ice Wizard Royal Ghost Magic Archer
Fireball Ice Wizard Magic Archer
Fireball P.E.K.K.A Magic Archer
P.E.K.K.A Skeleton Army Ice Wizard
Knight Skeleton Army Ice Wizard Royal Ghost
Skeleton Army Ice Wizard Knight Fireball Royal Ghost Magic Archer
Fireball Ice Wizard Magic Archer
Skeleton Army P.E.K.K.A Knight Fireball Ice Wizard
Fireball Skeleton Army P.E.K.K.A Royal Ghost Magic Archer
Skeleton Army P.E.K.K.A Knight
Skeleton Army Fireball P.E.K.K.A
Knight Fireball Skeleton Army P.E.K.K.A
Fireball Knight Skeleton Army Ice Wizard Royal Ghost Magic Archer
Knight Fireball Ice Wizard Royal Ghost Magic Archer
P.E.K.K.A
Skeleton Army Royal Ghost Knight Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball P.E.K.K.A Royal Ghost
Fireball Knight Royal Ghost Magic Archer
Skeleton Army P.E.K.K.A Knight
Skeleton Army P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Skeleton Army
Fireball Ice Wizard Magic Archer
Skeleton Army P.E.K.K.A Knight Fireball Ice Wizard
P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Knight Fireball Skeleton Army Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A Knight
Skeleton Army P.E.K.K.A Fireball
Skeleton Army P.E.K.K.A Knight Fireball
Fireball Skeleton Army Magic Archer
Skeleton Army Knight Fireball P.E.K.K.A Magic Archer
Fireball P.E.K.K.A Ice Wizard Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Royal Ghost
Fireball Ice Wizard Royal Ghost Magic Archer
Fireball Magic Archer
Knight Fireball
Fireball Magic Archer
Fireball Ice Wizard Magic Archer
Magic Archer
Fireball Ice Wizard Magic Archer
Fireball
Fireball
Knight Fireball Magic Archer
Fireball Magic Archer
Knight Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Ice Wizard Magic Archer
Fireball Ice Wizard Royal Ghost Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Ice Wizard Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Fireball Skeleton Army Magic Archer
Fireball Ice Wizard Magic Archer
Fireball
Fireball Knight Magic Archer
Fireball Magic Archer
Fireball
P.E.K.K.A
Fireball Magic Archer
Fireball Magic Archer
Fireball Royal Ghost Magic Archer

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