My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Barbarians Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Knight Firecracker Barbarians Wizard Goblin Barrel
The Log
Firecracker Barbarians Mini P.E.K.K.A Goblin Barrel
Earthquake
Firecracker Barbarians Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Barbarians Mini P.E.K.K.A Wizard Goblin Barrel P.E.K.K.A
Fireball
Firecracker Barbarians Wizard Goblin Barrel
Poison
Firecracker Barbarians Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Goblin Barrel Mini P.E.K.K.A Barbarians Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Goblin Barrel Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Wizard
Firecracker
Knight Mini P.E.K.K.A Goblin Barrel P.E.K.K.A Mega Knight
Barbarians
Mini P.E.K.K.A
Firecracker Wizard Mega Knight
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight
Goblin Barrel
Knight Firecracker P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Wizard Goblin Barrel
Mega Knight
Firecracker Mini P.E.K.K.A Wizard Goblin Barrel

Defense Synergies 1 8

Knight
Firecracker Mini P.E.K.K.A Wizard
Firecracker
Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight
Barbarians
Mini P.E.K.K.A
Knight Firecracker Wizard
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight
Goblin Barrel
P.E.K.K.A
Firecracker Wizard
Mega Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Firecracker Mega Knight
Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Firecracker Mega Knight
Firecracker Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight
Firecracker Mega Knight
Firecracker Wizard
Barbarians P.E.K.K.A Mega Knight
Barbarians Mini P.E.K.K.A P.E.K.K.A
Knight Firecracker Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Knight Firecracker Wizard Mega Knight
Firecracker Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Wizard
Wizard Mega Knight Firecracker Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Mega Knight
Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight
Barbarians Wizard Mega Knight Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Mega Knight Knight Firecracker Barbarians Wizard
Wizard Knight Firecracker Barbarians Mega Knight
Barbarians Mini P.E.K.K.A P.E.K.K.A
Wizard Mega Knight Knight Firecracker Barbarians Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Mega Knight P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Wizard Mega Knight
Barbarians P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Barbarians
Barbarians P.E.K.K.A Knight Mini P.E.K.K.A Mega Knight
Firecracker Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Barbarians
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Barbarians
P.E.K.K.A Mega Knight Knight Firecracker Barbarians Mini P.E.K.K.A
P.E.K.K.A Barbarians
P.E.K.K.A Mega Knight Knight Barbarians Mini P.E.K.K.A
P.E.K.K.A Mega Knight Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Wizard
Wizard Firecracker Barbarians Mega Knight
Barbarians Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Mega Knight Firecracker Barbarians Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker Barbarians
Wizard Firecracker Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Firecracker Knight Wizard
Firecracker Wizard
Knight Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard Mega Knight
Mega Knight
Wizard
Barbarians
Firecracker Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker Wizard
Barbarians
Firecracker Wizard
Knight Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard
Firecracker P.E.K.K.A Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

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