My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Dragon Electro Wizard Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Electro Wizard Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Electro Dragon Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Knight Firecracker Electro Wizard
The Log
Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Electro Dragon Electro Wizard Ram Rider
Fireball
Firecracker Electro Dragon Electro Wizard Ram Rider
Poison
Firecracker Electro Dragon Electro Wizard
Lightning
Knight Electro Dragon Electro Wizard Ram Rider Monk
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Barbarian Barrel Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Firecracker Fireball Electro Wizard Electro Dragon Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Knight Firecracker Fireball

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Fireball Barbarian Barrel Electro Dragon Electro Wizard Ram Rider
Firecracker
Knight Barbarian Barrel Ram Rider Monk
Fireball
Knight Electro Wizard Ram Rider
Barbarian Barrel
Knight Firecracker Electro Dragon Ram Rider
Electro Dragon
Knight Barbarian Barrel
Electro Wizard
Knight Fireball Ram Rider
Ram Rider
Knight Firecracker Fireball Barbarian Barrel Electro Wizard
Monk
Firecracker

Defense Synergies 4 11

Knight
Firecracker Electro Dragon Electro Wizard Fireball Barbarian Barrel
Firecracker
Knight Barbarian Barrel Electro Dragon Electro Wizard
Fireball
Barbarian Barrel Knight Electro Wizard Ram Rider
Barbarian Barrel
Fireball Knight Firecracker Electro Dragon Electro Wizard
Electro Dragon
Knight Firecracker Barbarian Barrel Electro Wizard
Electro Wizard
Knight Firecracker Fireball Barbarian Barrel Electro Dragon Ram Rider
Ram Rider
Fireball Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Barbarian Barrel Electro Dragon Electro Wizard Ram Rider
Knight Firecracker Electro Dragon Electro Wizard Ram Rider Monk
Ram Rider Knight Electro Dragon Electro Wizard
Knight Firecracker Electro Dragon Electro Wizard Ram Rider Monk
Firecracker Fireball Barbarian Barrel Monk
Fireball Barbarian Barrel Firecracker Electro Dragon Electro Wizard
Electro Wizard Ram Rider Firecracker Fireball Electro Dragon
Fireball Barbarian Barrel Electro Dragon Electro Wizard Ram Rider Monk
Knight Firecracker Barbarian Barrel Electro Wizard
Electro Wizard Knight Firecracker Fireball Barbarian Barrel Electro Dragon Ram Rider
Firecracker Fireball Electro Dragon Electro Wizard Ram Rider
Knight Fireball Electro Dragon Electro Wizard Ram Rider
Fireball Firecracker Barbarian Barrel Electro Dragon Electro Wizard
Knight Electro Wizard Ram Rider
Monk Fireball Electro Wizard Ram Rider
Knight Firecracker Fireball Electro Dragon Electro Wizard
Fireball Knight Firecracker Barbarian Barrel Electro Dragon Electro Wizard Ram Rider
Barbarian Barrel Knight Firecracker Fireball Electro Dragon Electro Wizard Ram Rider
Electro Wizard Ram Rider
Knight Firecracker Fireball Barbarian Barrel Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Barbarian Barrel Electro Wizard
Fireball Electro Wizard Knight Firecracker Barbarian Barrel Electro Dragon Monk
Knight Electro Dragon Electro Wizard Ram Rider
Knight Fireball Barbarian Barrel Electro Wizard Ram Rider Monk
Knight Ram Rider
Firecracker Fireball Electro Dragon Electro Wizard Ram Rider Monk
Knight Fireball Electro Wizard Ram Rider
Knight
Electro Dragon Electro Wizard Knight Firecracker Fireball Barbarian Barrel Monk
Knight Electro Dragon
Monk Fireball Electro Wizard
Knight Fireball Ram Rider
Firecracker Fireball Electro Dragon
Electro Dragon Electro Wizard Knight Firecracker Fireball Barbarian Barrel Monk
Firecracker Fireball Barbarian Barrel Electro Dragon Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Barbarian Barrel Electro Dragon Monk
Firecracker Fireball Monk Barbarian Barrel Electro Dragon Electro Wizard Ram Rider
Fireball Barbarian Barrel Electro Dragon
Knight Firecracker Fireball Barbarian Barrel
Fireball Firecracker Barbarian Barrel
Firecracker Fireball Electro Dragon Ram Rider Monk
Firecracker
Fireball Firecracker Barbarian Barrel Electro Dragon Ram Rider
Fireball Monk Firecracker Electro Dragon Ram Rider
Fireball Electro Dragon Electro Wizard
Firecracker Monk Knight Fireball Barbarian Barrel Electro Dragon Electro Wizard Ram Rider
Fireball Monk Firecracker Electro Dragon
Knight Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel Electro Dragon Monk
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel Electro Dragon
Firecracker Fireball Barbarian Barrel Electro Dragon
Monk Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel Electro Dragon Electro Wizard Monk
Firecracker Fireball Barbarian Barrel Electro Dragon Monk
Fireball Monk
Fireball
Monk
Fireball Barbarian Barrel Electro Dragon Monk
Firecracker Fireball Barbarian Barrel Electro Dragon
Firecracker Fireball Barbarian Barrel Electro Dragon Electro Wizard Ram Rider Monk
Fireball Electro Dragon Ram Rider Monk
Fireball Firecracker Barbarian Barrel
Firecracker Fireball Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Firecracker Fireball
Fireball
Fireball Electro Dragon
Firecracker Fireball Electro Dragon Electro Wizard Monk
Firecracker Fireball Monk
Electro Wizard Fireball Barbarian Barrel Electro Dragon
Fireball Firecracker Electro Dragon Electro Wizard Ram Rider Monk
Fireball Barbarian Barrel
Fireball Knight Firecracker Electro Dragon Electro Wizard
Firecracker Fireball Electro Dragon
Monk Fireball
Firecracker Electro Dragon
Electro Dragon Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Dragon Electro Wizard
Electro Dragon Firecracker Fireball Barbarian Barrel Electro Wizard Monk
Fireball Firecracker Electro Dragon Monk

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