My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Furnace Dark Prince Royal Ghost Bandit Mother Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Royal Ghost Bandit Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Royal Ghost Bandit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit Mighty Miner
Giant Snowball
Furnace Mighty Miner
Zap
Firecracker Furnace Dark Prince Bandit Mighty Miner
Barbarian Barrel
Knight Firecracker Furnace Dark Prince Royal Ghost Bandit
The Log
Firecracker Furnace Dark Prince Bandit
Earthquake
Firecracker Furnace
Arrows
Firecracker Furnace
Royal Delivery
Knight Firecracker Dark Prince Royal Ghost Bandit Mother Witch
Fireball
Firecracker Furnace Bandit Mother Witch Mighty Miner
Poison
Firecracker Furnace Mother Witch
Lightning
Knight Furnace Dark Prince Bandit Mother Witch Mighty Miner
Rocket
Furnace Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Royal Ghost Mother Witch Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Royal Ghost Bandit Furnace Dark Prince Mother Witch Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Royal Ghost Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Furnace Mother Witch
Firecracker
Knight Dark Prince Bandit
Furnace
Knight Dark Prince Royal Ghost Bandit
Dark Prince
Firecracker Furnace Royal Ghost Bandit Mother Witch
Royal Ghost
Furnace Dark Prince Bandit Mother Witch
Bandit
Firecracker Furnace Dark Prince Royal Ghost
Mother Witch
Knight Dark Prince Royal Ghost
Mighty Miner

Defense Synergies 1 11

Knight
Firecracker Furnace Mother Witch
Firecracker
Knight Dark Prince Bandit
Furnace
Knight Dark Prince Royal Ghost Bandit
Dark Prince
Firecracker Furnace Royal Ghost Bandit Mother Witch
Royal Ghost
Furnace Dark Prince Mother Witch
Bandit
Firecracker Furnace Dark Prince
Mother Witch
Knight Dark Prince Royal Ghost
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Knight Firecracker Furnace Dark Prince Bandit
Furnace Knight Dark Prince Bandit
Knight Firecracker Furnace Dark Prince Bandit
Firecracker Dark Prince
Firecracker Furnace Dark Prince Royal Ghost Bandit Mother Witch
Furnace Firecracker
Bandit
Mighty Miner Furnace
Knight Firecracker Dark Prince Royal Ghost Bandit
Mother Witch Knight Firecracker Furnace Dark Prince Royal Ghost Bandit
Firecracker Furnace
Furnace Knight Dark Prince Bandit
Firecracker Furnace Dark Prince Royal Ghost
Knight Furnace Bandit
Furnace Bandit
Knight Firecracker Furnace Dark Prince
Knight Firecracker Furnace Dark Prince Royal Ghost Bandit
Furnace Knight Firecracker Dark Prince Royal Ghost Bandit Mother Witch
Dark Prince Royal Ghost Knight Firecracker Furnace Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace Dark Prince Royal Ghost Bandit
Bandit Knight Firecracker Royal Ghost
Bandit Knight Furnace Dark Prince
Dark Prince Knight Bandit
Knight Dark Prince Bandit Mighty Miner
Firecracker Furnace Mother Witch
Dark Prince Knight Furnace Bandit
Mighty Miner Knight Dark Prince
Knight Firecracker Dark Prince Bandit
Knight Dark Prince
Dark Prince
Dark Prince Knight Bandit
Firecracker Furnace
Knight Firecracker Furnace Dark Prince Mighty Miner
Firecracker Dark Prince Royal Ghost Mother Witch Mighty Miner
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Royal Ghost Bandit
Firecracker Royal Ghost Bandit
Bandit
Knight Firecracker Dark Prince
Firecracker Furnace Dark Prince
Firecracker Mother Witch Furnace
Firecracker Furnace
Firecracker
Firecracker Bandit
Firecracker Knight Dark Prince Bandit
Firecracker
Knight Firecracker Bandit
Firecracker Bandit
Firecracker Furnace
Firecracker Furnace Bandit
Firecracker Furnace Bandit
Firecracker Dark Prince Bandit
Firecracker Mother Witch
Firecracker Mother Witch Furnace Dark Prince
Firecracker Royal Ghost Bandit
Bandit
Firecracker Bandit
Firecracker Furnace Mother Witch
Firecracker
Bandit
Firecracker
Mighty Miner
Firecracker
Dark Prince Bandit
Firecracker
Knight Firecracker Dark Prince
Firecracker
Firecracker Dark Prince
Firecracker
Firecracker
Firecracker Dark Prince Royal Ghost Bandit
Firecracker

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