My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Knight Firecracker Goblin Barrel Electro Wizard
The Log
Firecracker Hog Rider Goblin Barrel
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Hog Rider Goblin Barrel Bowler Electro Wizard
Fireball
Firecracker Hog Rider Goblin Barrel Bowler Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Knight Bowler Electro Wizard
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Goblin Barrel Hog Rider Electro Wizard Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Goblin Barrel

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Goblin Barrel The Log Electro Wizard
Firecracker
Knight Hog Rider Goblin Barrel Bowler
Hog Rider
Knight Firecracker The Log Rocket Goblin Barrel Bowler Electro Wizard
Rocket
Hog Rider
Goblin Barrel
Knight Firecracker Hog Rider Bowler
Bowler
Firecracker Hog Rider Goblin Barrel The Log Electro Wizard
The Log
Hog Rider Knight Bowler
Electro Wizard
Knight Hog Rider Bowler

Defense Synergies 4 6

Knight
Firecracker Electro Wizard Bowler The Log
Firecracker
Knight The Log Electro Wizard
Hog Rider
Rocket
The Log
Goblin Barrel
Bowler
The Log Knight Electro Wizard
The Log
Firecracker Bowler Knight Rocket Electro Wizard
Electro Wizard
Knight Firecracker Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Knight Firecracker The Log Electro Wizard
Knight Firecracker The Log Electro Wizard
Rocket Bowler Knight Electro Wizard
Knight Firecracker Bowler Electro Wizard
Firecracker Rocket Bowler The Log
Bowler The Log Firecracker Electro Wizard
Rocket Electro Wizard Firecracker
Rocket Bowler The Log Electro Wizard
Knight Firecracker Bowler Electro Wizard
Electro Wizard Knight Firecracker Bowler The Log
Firecracker Electro Wizard
Bowler Knight Rocket The Log Electro Wizard
Rocket Bowler Firecracker The Log Electro Wizard
Knight Electro Wizard
Rocket Bowler The Log Electro Wizard
Knight Firecracker Bowler Electro Wizard
Knight Firecracker Bowler The Log Electro Wizard
The Log Knight Firecracker Bowler Electro Wizard
Electro Wizard
Bowler Knight Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler Electro Wizard
Electro Wizard Knight Firecracker Rocket Bowler The Log
Knight Rocket Bowler The Log Electro Wizard
Rocket Bowler Knight The Log Electro Wizard
Knight Bowler
Firecracker Rocket Electro Wizard
Rocket Knight Bowler Electro Wizard
Knight
Rocket Electro Wizard Knight Firecracker The Log
Knight Bowler
Rocket Bowler The Log Electro Wizard
Rocket Bowler Knight
Firecracker Bowler
Electro Wizard Knight Firecracker Rocket Bowler The Log
Bowler Firecracker The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket The Log
Firecracker Bowler The Log Electro Wizard
Rocket The Log
Knight Firecracker Rocket The Log
Rocket Firecracker Bowler The Log
Firecracker Rocket
Firecracker Bowler The Log
The Log Firecracker Bowler
The Log Firecracker
Rocket Bowler Electro Wizard
Firecracker Rocket Knight Bowler The Log Electro Wizard
Firecracker Rocket
Rocket Knight Firecracker Bowler The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker Bowler The Log
Firecracker Rocket Bowler The Log
Rocket
Rocket
Rocket Firecracker Bowler The Log Electro Wizard
Rocket Firecracker Bowler The Log
Rocket Bowler The Log
Rocket
Rocket Bowler The Log
Rocket The Log
Firecracker The Log Bowler
Firecracker The Log Bowler Electro Wizard
Bowler The Log
Rocket Firecracker The Log
Firecracker Electro Wizard
Rocket Electro Wizard Firecracker
Bowler
Rocket The Log
Rocket Firecracker Electro Wizard
Rocket Firecracker Bowler The Log
Electro Wizard Rocket
Rocket Firecracker Electro Wizard
The Log
Knight Firecracker Rocket Bowler Electro Wizard
The Log Firecracker Bowler
Rocket
Firecracker
Firecracker Rocket Bowler The Log Electro Wizard
Firecracker Rocket Electro Wizard
Firecracker Rocket Bowler The Log Electro Wizard
Firecracker Rocket Bowler

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