My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Golem Executioner P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Knight Firecracker Executioner Sparky
The Log
Firecracker Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Executioner P.E.K.K.A Sparky
Fireball
Firecracker Executioner Sparky
Poison
Firecracker Executioner Sparky
Lightning
Knight Ice Golem Executioner Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Tornado Executioner Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Tornado Executioner P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Knight Firecracker Tornado Executioner Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Knight Firecracker Tornado

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Executioner Sparky
Firecracker
Knight Ice Golem Tornado P.E.K.K.A Sparky Mega Knight
Ice Golem
Firecracker Executioner Sparky
Tornado
Executioner P.E.K.K.A Sparky Firecracker Mega Knight
Executioner
Knight Tornado Ice Golem P.E.K.K.A Mega Knight
P.E.K.K.A
Tornado Firecracker Executioner
Sparky
Tornado Knight Firecracker Ice Golem
Mega Knight
Firecracker Tornado Executioner

Defense Synergies 6 12

Knight
Firecracker Executioner Tornado Sparky
Firecracker
Knight Ice Golem Tornado P.E.K.K.A Mega Knight
Ice Golem
Firecracker Tornado Executioner Sparky Mega Knight
Tornado
Executioner P.E.K.K.A Sparky Knight Firecracker Ice Golem Sparky Mega Knight
Executioner
Knight Tornado Ice Golem Mega Knight
P.E.K.K.A
Tornado Firecracker
Sparky
Tornado Knight Ice Golem Tornado
Mega Knight
Firecracker Ice Golem Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Ice Golem Executioner Sparky
P.E.K.K.A Sparky Knight Firecracker Executioner Mega Knight
Tornado P.E.K.K.A Sparky Mega Knight Knight Executioner
P.E.K.K.A Sparky Knight Firecracker Mega Knight
Firecracker Tornado P.E.K.K.A Sparky Mega Knight
Tornado Firecracker Executioner Mega Knight
Tornado Firecracker Executioner
Ice Golem P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky Tornado
Knight Tornado Firecracker Ice Golem Sparky Mega Knight
Executioner Knight Firecracker Ice Golem Tornado Mega Knight
Executioner Firecracker Tornado
P.E.K.K.A Sparky Mega Knight Knight
Executioner Sparky Mega Knight Firecracker Tornado P.E.K.K.A
P.E.K.K.A Sparky Knight Mega Knight
Tornado P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Knight Firecracker Tornado Executioner P.E.K.K.A
Mega Knight Knight Firecracker Tornado Executioner
Tornado Executioner Knight Firecracker Ice Golem Mega Knight
P.E.K.K.A Sparky Tornado
Mega Knight Knight Firecracker Executioner P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Ice Golem P.E.K.K.A Sparky
Knight Firecracker Ice Golem Executioner Mega Knight
P.E.K.K.A Mega Knight Knight Ice Golem Sparky
P.E.K.K.A Mega Knight Knight Ice Golem Tornado Sparky
P.E.K.K.A Knight Executioner Sparky Mega Knight
Firecracker Executioner Ice Golem Tornado
P.E.K.K.A Sparky Knight Ice Golem
P.E.K.K.A Mega Knight Knight Sparky
P.E.K.K.A Mega Knight Knight Firecracker Ice Golem Tornado Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Knight Sparky
P.E.K.K.A Mega Knight Tornado
P.E.K.K.A Mega Knight Knight Ice Golem Executioner Sparky
Firecracker Executioner Sparky Mega Knight
Sparky Knight Firecracker Ice Golem Tornado Executioner P.E.K.K.A
Executioner Mega Knight Firecracker Ice Golem P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Ice Golem Sparky
Firecracker Tornado Executioner
Sparky
Knight Firecracker Ice Golem Sparky
Executioner Firecracker Sparky Mega Knight
Firecracker Executioner Ice Golem Tornado
Firecracker Tornado Executioner Sparky
Firecracker Ice Golem Tornado Executioner
Firecracker Tornado
Tornado Sparky
Firecracker Knight Tornado Sparky
Firecracker Tornado Executioner
Knight Firecracker Ice Golem Executioner Sparky
Firecracker
Firecracker Ice Golem Sparky
Firecracker Executioner Sparky
Firecracker Executioner Sparky Mega Knight
Tornado Sparky
Sparky
Firecracker Executioner Sparky Mega Knight
Firecracker Tornado Mega Knight
Sparky Mega Knight
Tornado
Tornado Sparky
Firecracker Ice Golem Tornado Executioner Sparky Mega Knight
Firecracker Tornado Executioner Sparky
Tornado Sparky Mega Knight
Firecracker Tornado Sparky
Firecracker Ice Golem Tornado Executioner Sparky
Firecracker
Sparky
Sparky Mega Knight
Firecracker Sparky
P.E.K.K.A Sparky Mega Knight
Firecracker Sparky
Firecracker Tornado Executioner
Knight Firecracker Executioner Sparky Mega Knight
Firecracker Ice Golem Executioner
Tornado Sparky
Firecracker Executioner P.E.K.K.A Sparky Mega Knight
Firecracker Tornado Sparky
Firecracker Tornado Executioner
Firecracker Tornado Executioner Sparky Mega Knight
P.E.K.K.A Sparky
Firecracker Sparky Mega Knight

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