My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Firecracker Balloon
Barbarian Barrel
Knight Firecracker
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Balloon Bowler
Fireball
Firecracker Balloon Bowler
Poison
Firecracker Balloon
Lightning
Knight Mini P.E.K.K.A Balloon Bowler
Rocket
Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Bowler Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Firecracker Void Mini P.E.K.K.A Balloon Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Firecracker Void

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Balloon
Firecracker
Knight Mini P.E.K.K.A Balloon Bowler Mega Knight
Mini P.E.K.K.A
Firecracker Rage Bowler Mega Knight
Rage
Balloon Mini P.E.K.K.A
Void
Balloon
Balloon
Knight Rage Firecracker Void Mega Knight
Bowler
Firecracker Mini P.E.K.K.A
Mega Knight
Firecracker Mini P.E.K.K.A Balloon

Defense Synergies 1 5

Knight
Firecracker Mini P.E.K.K.A Bowler
Firecracker
Knight Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Knight Firecracker Bowler
Rage
Void
Balloon
Bowler
Knight Mini P.E.K.K.A
Mega Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Void
Mini P.E.K.K.A Knight Firecracker Mega Knight
Mini P.E.K.K.A Bowler Mega Knight Knight Void
Mini P.E.K.K.A Knight Firecracker Bowler Mega Knight
Firecracker Mini P.E.K.K.A Bowler Mega Knight
Bowler Firecracker Mega Knight
Firecracker Void
Bowler Void Mega Knight
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Bowler Mega Knight
Knight Firecracker Bowler Mega Knight
Firecracker
Mini P.E.K.K.A Bowler Mega Knight Knight
Bowler Mega Knight Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Knight Mega Knight
Mini P.E.K.K.A Bowler Mega Knight
Mega Knight Knight Firecracker Mini P.E.K.K.A Bowler
Mega Knight Knight Firecracker Bowler
Knight Firecracker Bowler Mega Knight
Mini P.E.K.K.A
Bowler Mega Knight Knight Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Void Bowler
Void Knight Firecracker Mini P.E.K.K.A Bowler Mega Knight
Mega Knight Knight Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Mega Knight Knight
Knight Mini P.E.K.K.A Bowler Mega Knight
Firecracker
Mini P.E.K.K.A Knight Void Bowler
Mini P.E.K.K.A Mega Knight Knight
Void Mega Knight Knight Firecracker Mini P.E.K.K.A
Mega Knight Knight Mini P.E.K.K.A Bowler
Mega Knight Void Bowler
Mini P.E.K.K.A Bowler Mega Knight Knight
Firecracker Bowler Mega Knight
Knight Firecracker Mini P.E.K.K.A Bowler
Bowler Mega Knight Firecracker Mini P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker
Firecracker Void Bowler
Void
Knight Firecracker Void
Firecracker Bowler Mega Knight
Firecracker
Firecracker Bowler
Firecracker Bowler
Void Firecracker
Mini P.E.K.K.A Void Bowler
Firecracker Void Knight Bowler
Void Firecracker
Knight Firecracker Void Bowler
Firecracker Void
Firecracker
Firecracker Bowler
Firecracker Bowler Mega Knight
Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A Bowler Mega Knight
Firecracker Void Bowler Mega Knight
Void Bowler Mega Knight
Void
Void Bowler
Void
Firecracker Bowler Mega Knight
Firecracker Void Bowler
Void Bowler Mega Knight
Void Firecracker
Firecracker Void
Firecracker Void
Mini P.E.K.K.A Void Bowler
Void Mega Knight
Void Firecracker
Mega Knight
Firecracker Bowler
Void
Firecracker
Void Knight Firecracker Mini P.E.K.K.A Bowler Mega Knight
Firecracker Bowler
Void
Firecracker Mega Knight
Firecracker Bowler
Firecracker Void
Void Firecracker Bowler Mega Knight
Firecracker Void Bowler Mega Knight
Void

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