My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer P.E.K.K.A Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Musketeer Electro Wizard
The Log
Firecracker Musketeer
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Musketeer P.E.K.K.A Electro Wizard
Fireball
Firecracker Musketeer Electro Wizard
Poison
Firecracker Musketeer Electro Wizard
Lightning
Knight Musketeer Electro Wizard Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Firecracker Musketeer Electro Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Musketeer The Log Electro Wizard
Firecracker
Knight P.E.K.K.A
Musketeer
Knight P.E.K.K.A The Log
Rage
Electro Wizard
P.E.K.K.A
Electro Wizard Firecracker Musketeer The Log
The Log
Knight Musketeer P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Rage
Goblinstein

Defense Synergies 6 8

Knight
Firecracker Musketeer Electro Wizard The Log
Firecracker
Knight The Log Musketeer P.E.K.K.A Electro Wizard
Musketeer
Knight The Log Firecracker P.E.K.K.A Electro Wizard
Rage
P.E.K.K.A
The Log Firecracker Musketeer Electro Wizard
The Log
Firecracker Musketeer P.E.K.K.A Knight Electro Wizard
Electro Wizard
Knight Firecracker Musketeer P.E.K.K.A The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer The Log Electro Wizard
P.E.K.K.A Knight Firecracker Musketeer The Log Electro Wizard
P.E.K.K.A Knight Musketeer Electro Wizard
P.E.K.K.A Knight Firecracker Musketeer Electro Wizard
Firecracker P.E.K.K.A The Log
The Log Firecracker Musketeer Electro Wizard
Musketeer Electro Wizard Firecracker
Musketeer P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Musketeer
Knight Firecracker Musketeer Electro Wizard
Electro Wizard Knight Firecracker Musketeer The Log
Musketeer Firecracker Electro Wizard
P.E.K.K.A Knight Musketeer The Log Electro Wizard
Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A The Log Electro Wizard
Knight Firecracker Musketeer P.E.K.K.A Electro Wizard
Knight Firecracker Musketeer The Log Electro Wizard
The Log Knight Firecracker Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Knight Firecracker Musketeer P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Electro Wizard
Electro Wizard Knight Firecracker Musketeer The Log
P.E.K.K.A Knight Musketeer The Log Electro Wizard
P.E.K.K.A Knight Musketeer The Log Electro Wizard
P.E.K.K.A Knight Musketeer
Firecracker Musketeer Electro Wizard
P.E.K.K.A Knight Musketeer Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Firecracker The Log
P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight
Firecracker Musketeer
Electro Wizard Knight Firecracker Musketeer P.E.K.K.A The Log
Firecracker Musketeer P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer The Log
Firecracker Musketeer The Log Electro Wizard
The Log
Knight Firecracker Musketeer The Log
Firecracker The Log
Firecracker Musketeer
Firecracker Musketeer The Log
The Log Firecracker
The Log Firecracker
Musketeer Electro Wizard
Firecracker Knight Musketeer The Log Electro Wizard
Firecracker Musketeer
Knight Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log Electro Wizard
Firecracker The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
Firecracker The Log
Firecracker The Log Musketeer Electro Wizard
Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer Electro Wizard
Electro Wizard Firecracker Musketeer
Musketeer The Log
Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Electro Wizard Musketeer
Firecracker Musketeer Electro Wizard
The Log
Knight Firecracker Musketeer Electro Wizard
The Log Firecracker Musketeer
Firecracker Musketeer P.E.K.K.A
Firecracker Musketeer The Log Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker Musketeer The Log Electro Wizard
P.E.K.K.A
Firecracker

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