My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram Wizard Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Ram Rider
Giant Snowball
Battle Ram Witch Ram Rider
Zap
Firecracker Battle Ram Witch Ram Rider
Barbarian Barrel
Knight Firecracker Battle Ram Wizard Witch
The Log
Firecracker Battle Ram Witch Ram Rider
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Battle Ram Wizard Witch Ram Rider
Fireball
Firecracker Battle Ram Wizard Witch Ram Rider
Poison
Firecracker Wizard Witch
Lightning
Knight Battle Ram Wizard Witch Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Battle Ram Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Battle Ram

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Battle Ram Wizard Witch The Log Ram Rider
Firecracker
Knight Battle Ram Ram Rider Mega Knight
Battle Ram
Knight The Log Firecracker Witch
Wizard
Knight Ram Rider Mega Knight
Witch
Knight Battle Ram Ram Rider Mega Knight
The Log
Battle Ram Knight Ram Rider Mega Knight
Ram Rider
Knight Firecracker Wizard Witch The Log Mega Knight
Mega Knight
Firecracker Wizard Witch The Log Ram Rider

Defense Synergies 2 10

Knight
Firecracker Wizard Witch The Log
Firecracker
Knight The Log Mega Knight
Battle Ram
Wizard
Knight The Log Mega Knight
Witch
Knight The Log Mega Knight
The Log
Firecracker Knight Wizard Witch Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
Firecracker Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard The Log Ram Rider
Knight Firecracker Witch The Log Ram Rider Mega Knight
Witch Ram Rider Mega Knight Knight
Witch Knight Firecracker Ram Rider Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Mega Knight
Ram Rider Firecracker Wizard Witch
The Log Ram Rider Mega Knight
Witch
Knight Firecracker Mega Knight
Witch Knight Firecracker Wizard The Log Ram Rider Mega Knight
Firecracker Wizard Witch Ram Rider
Mega Knight Knight Wizard Witch The Log Ram Rider
Wizard Mega Knight Firecracker Witch The Log
Knight Ram Rider Mega Knight
The Log Ram Rider Mega Knight
Wizard Mega Knight Knight Firecracker Witch
Mega Knight Knight Firecracker Wizard Witch The Log Ram Rider
Wizard Witch The Log Knight Firecracker Ram Rider Mega Knight
Ram Rider
Wizard Mega Knight Knight Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch
Knight Firecracker Wizard The Log Mega Knight
Mega Knight Knight Witch The Log Ram Rider
Mega Knight Knight The Log Ram Rider
Knight Witch Ram Rider Mega Knight
Firecracker Wizard Witch Ram Rider
Knight Witch Ram Rider
Mega Knight Knight
Mega Knight Knight Firecracker Witch The Log
Witch
Mega Knight Knight Witch
Mega Knight The Log
Mega Knight Knight Wizard Witch Ram Rider
Wizard Firecracker Witch Mega Knight
Witch Knight Firecracker The Log
Mega Knight Firecracker Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log Ram Rider
The Log
Knight Firecracker The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard Witch Ram Rider
Firecracker Wizard Witch The Log
The Log Firecracker Wizard Ram Rider
The Log Firecracker Wizard Ram Rider
Firecracker Knight Wizard The Log Ram Rider
Firecracker Wizard
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard Witch The Log
Firecracker Wizard The Log Mega Knight
Firecracker Wizard The Log Mega Knight
Firecracker Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Firecracker The Log Wizard Witch Mega Knight
Witch
Firecracker The Log Wizard Witch Ram Rider
Wizard Witch The Log Ram Rider Mega Knight
Firecracker The Log
Firecracker Wizard Witch
Firecracker Wizard Witch
Wizard The Log Mega Knight
Firecracker
Mega Knight
Firecracker Wizard The Log
Witch
Firecracker Wizard Witch Ram Rider
The Log
Knight Firecracker Wizard Mega Knight
The Log Firecracker Wizard
Firecracker Mega Knight
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Mega Knight
Firecracker Wizard Mega Knight

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