My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Electro Wizard Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Ram Rider
Giant Snowball
Skeleton Army Balloon Ram Rider
Zap
Firecracker Skeleton Army Balloon Ram Rider
Barbarian Barrel
Knight Firecracker Skeleton Army Electro Wizard
The Log
Firecracker Skeleton Army Ram Rider
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Skeleton Army Balloon Electro Wizard Ram Rider
Fireball
Firecracker Skeleton Army Balloon Electro Wizard Ram Rider
Poison
Firecracker Skeleton Army Balloon Electro Wizard
Lightning
Knight Balloon Electro Wizard Ram Rider Monk
Rocket
Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Skeleton Army Electro Wizard Balloon Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Balloon The Log Electro Wizard Ram Rider
Firecracker
Knight Balloon Ram Rider Monk
Skeleton Army
Balloon
Knight Firecracker The Log Electro Wizard
The Log
Knight Balloon Ram Rider
Electro Wizard
Knight Balloon Ram Rider
Ram Rider
Knight Firecracker The Log Electro Wizard
Monk
Firecracker

Defense Synergies 3 9

Knight
Firecracker Electro Wizard Skeleton Army The Log
Firecracker
Knight The Log Skeleton Army Electro Wizard
Skeleton Army
Knight Firecracker The Log Electro Wizard
Balloon
The Log
Firecracker Knight Skeleton Army Electro Wizard Ram Rider
Electro Wizard
Knight Firecracker Skeleton Army The Log Ram Rider
Ram Rider
The Log Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Electro Wizard Ram Rider
Skeleton Army Knight Firecracker The Log Electro Wizard Ram Rider Monk
Skeleton Army Ram Rider Knight Electro Wizard
Skeleton Army Knight Firecracker Electro Wizard Ram Rider Monk
Firecracker Skeleton Army The Log Monk
Skeleton Army The Log Firecracker Electro Wizard
Electro Wizard Ram Rider Firecracker
The Log Electro Wizard Ram Rider Monk
Skeleton Army
Knight Skeleton Army Firecracker Electro Wizard
Skeleton Army Electro Wizard Knight Firecracker The Log Ram Rider
Firecracker Electro Wizard Ram Rider
Skeleton Army Knight The Log Electro Wizard Ram Rider
Skeleton Army Firecracker The Log Electro Wizard
Skeleton Army Knight Electro Wizard Ram Rider
Skeleton Army Monk The Log Electro Wizard Ram Rider
Knight Firecracker Skeleton Army Electro Wizard
Knight Firecracker Skeleton Army The Log Electro Wizard Ram Rider
The Log Knight Firecracker Electro Wizard Ram Rider
Electro Wizard Ram Rider
Skeleton Army Knight Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Electro Wizard
Electro Wizard Knight Firecracker The Log Monk
Skeleton Army Knight The Log Electro Wizard Ram Rider
Skeleton Army Knight The Log Electro Wizard Ram Rider Monk
Knight Skeleton Army Ram Rider
Firecracker Electro Wizard Ram Rider Monk
Skeleton Army Knight Electro Wizard Ram Rider
Knight Skeleton Army
Electro Wizard Knight Firecracker Skeleton Army The Log Monk
Skeleton Army
Knight
Skeleton Army Monk The Log Electro Wizard
Skeleton Army Knight Ram Rider
Firecracker Skeleton Army
Skeleton Army Electro Wizard Knight Firecracker The Log Monk
Firecracker The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log Monk
Firecracker Monk The Log Electro Wizard Ram Rider
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Ram Rider Monk
Firecracker The Log
The Log Firecracker Ram Rider
The Log Monk Firecracker Ram Rider
Electro Wizard
Firecracker Monk Knight The Log Electro Wizard Ram Rider
Monk Firecracker
Knight Firecracker The Log
Firecracker Monk
Firecracker The Log
Firecracker The Log
Firecracker The Log
Monk
Firecracker The Log Electro Wizard Monk
Firecracker The Log Monk
The Log Monk
The Log Monk
The Log Monk
Firecracker The Log
Firecracker The Log Electro Wizard Ram Rider Monk
The Log Ram Rider Monk
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log
Firecracker Electro Wizard Monk
Firecracker The Log Monk
Electro Wizard Skeleton Army
Firecracker Electro Wizard Ram Rider Monk
The Log
Knight Firecracker Electro Wizard
The Log Firecracker
Monk
Firecracker
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Monk
Firecracker Monk

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