My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tombstone Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers
Giant Snowball
Tombstone Hog Rider Wall Breakers Witch
Zap
Firecracker Tombstone Wall Breakers Witch
Barbarian Barrel
Knight Firecracker Tombstone Valkyrie Wall Breakers Witch
The Log
Firecracker Tombstone Hog Rider Wall Breakers Witch
Earthquake
Firecracker Tombstone Hog Rider Witch
Arrows
Firecracker Tombstone Wall Breakers Witch
Royal Delivery
Knight Firecracker Valkyrie Hog Rider Wall Breakers Witch
Fireball
Firecracker Tombstone Hog Rider Wall Breakers Witch
Poison
Firecracker Tombstone Witch
Lightning
Knight Tombstone Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Firecracker Tombstone Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Firecracker

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Wall Breakers Witch The Log
Firecracker
Knight Hog Rider Valkyrie Wall Breakers
Tombstone
Valkyrie
Hog Rider Wall Breakers Firecracker Witch
Hog Rider
Knight Firecracker Valkyrie The Log Witch
Wall Breakers
Knight Valkyrie Firecracker The Log
Witch
Knight Valkyrie Hog Rider
The Log
Hog Rider Knight Wall Breakers

Defense Synergies 3 6

Knight
Firecracker Witch The Log
Firecracker
Knight Valkyrie The Log Tombstone
Tombstone
Firecracker
Valkyrie
Firecracker Witch The Log
Hog Rider
Wall Breakers
Witch
Knight Valkyrie The Log
The Log
Firecracker Knight Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone Valkyrie The Log
Knight Firecracker Tombstone Valkyrie Witch The Log
Witch Knight Tombstone Valkyrie
Witch Knight Firecracker Tombstone Valkyrie
Firecracker Tombstone Valkyrie The Log
The Log Firecracker Valkyrie
Firecracker Tombstone Witch
Valkyrie The Log
Witch Tombstone
Knight Firecracker Valkyrie
Valkyrie Witch Knight Firecracker Tombstone The Log
Firecracker Witch
Tombstone Knight Valkyrie Witch The Log
Valkyrie Firecracker Tombstone Witch The Log
Knight Tombstone
The Log
Knight Firecracker Tombstone Valkyrie Witch
Tombstone Valkyrie Knight Firecracker Witch The Log
Valkyrie Witch The Log Knight Firecracker Tombstone
Valkyrie Knight Firecracker Witch The Log
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tombstone Witch
Knight Firecracker Valkyrie The Log
Tombstone Knight Valkyrie Witch The Log
Valkyrie Knight The Log
Knight Tombstone Valkyrie Witch
Firecracker Witch
Knight Tombstone Valkyrie Witch
Knight Valkyrie
Knight Firecracker Tombstone Valkyrie Witch The Log
Witch Tombstone
Knight Tombstone Valkyrie Witch
Valkyrie The Log
Knight Tombstone Valkyrie Witch
Firecracker Valkyrie Witch
Tombstone Witch Knight Firecracker Valkyrie The Log
Valkyrie Firecracker Witch The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie The Log
Firecracker The Log
The Log
Knight Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Firecracker Knight Valkyrie The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker The Log
Firecracker Valkyrie Witch The Log
The Log
The Log
The Log
Firecracker The Log Valkyrie Witch
Witch
Firecracker The Log Witch
Witch The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch
The Log
Firecracker
Firecracker The Log
Tombstone Witch
Firecracker Witch
The Log
Knight Firecracker Valkyrie
The Log Firecracker
Firecracker
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log
Firecracker

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