My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards
Giant Snowball
Guards Baby Dragon Lumberjack
Zap
Firecracker Guards
Barbarian Barrel
Knight Firecracker Elite Barbarians Guards Lumberjack
The Log
Firecracker Elite Barbarians Guards Lumberjack
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Elite Barbarians Guards Baby Dragon Lumberjack
Fireball
Firecracker Elite Barbarians Baby Dragon Lumberjack
Poison
Firecracker Guards
Lightning
Knight Elite Barbarians Baby Dragon Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Firecracker Guards Fireball Baby Dragon Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Firecracker Guards

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Elite Barbarians Fireball Lumberjack
Firecracker
Knight Elite Barbarians Baby Dragon Lumberjack
Elite Barbarians
Rage Knight Firecracker Fireball Lumberjack
Fireball
Knight Elite Barbarians Baby Dragon
Rage
Elite Barbarians
Guards
Lumberjack
Baby Dragon
Knight Firecracker Fireball Lumberjack
Lumberjack
Knight Firecracker Elite Barbarians Guards Baby Dragon

Defense Synergies 1 10

Knight
Firecracker Fireball Baby Dragon Lumberjack
Firecracker
Knight Guards Baby Dragon Lumberjack
Elite Barbarians
Fireball
Knight Lumberjack
Rage
Guards
Firecracker Baby Dragon Lumberjack
Baby Dragon
Knight Firecracker Guards Lumberjack
Lumberjack
Knight Firecracker Fireball Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Baby Dragon
Elite Barbarians Lumberjack Knight Firecracker
Lumberjack Knight Elite Barbarians
Elite Barbarians Lumberjack Knight Firecracker Guards
Firecracker Elite Barbarians Fireball Lumberjack
Fireball Firecracker Guards Baby Dragon Lumberjack
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Elite Barbarians Lumberjack
Knight Elite Barbarians Guards Firecracker Lumberjack
Guards Knight Firecracker Fireball Baby Dragon Lumberjack
Firecracker Fireball Baby Dragon
Lumberjack Knight Elite Barbarians Fireball Guards
Fireball Firecracker Guards Baby Dragon Lumberjack
Elite Barbarians Knight Lumberjack
Elite Barbarians Fireball Lumberjack
Knight Firecracker Elite Barbarians Fireball Lumberjack
Fireball Knight Firecracker Elite Barbarians Guards Baby Dragon Lumberjack
Baby Dragon Knight Firecracker Fireball Guards Lumberjack
Elite Barbarians Lumberjack
Knight Firecracker Elite Barbarians Fireball Guards Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Lumberjack Elite Barbarians Fireball
Fireball Knight Firecracker Elite Barbarians Baby Dragon Lumberjack
Guards Lumberjack Knight Elite Barbarians
Guards Lumberjack Knight Elite Barbarians Fireball
Knight Elite Barbarians Guards Lumberjack
Firecracker Fireball Baby Dragon
Guards Knight Elite Barbarians Fireball Lumberjack
Knight Elite Barbarians Lumberjack
Knight Firecracker Elite Barbarians Fireball Baby Dragon
Guards
Knight Elite Barbarians Guards Lumberjack
Elite Barbarians Fireball Guards
Elite Barbarians Knight Fireball Guards Lumberjack
Firecracker Fireball Baby Dragon
Elite Barbarians Guards Knight Firecracker Fireball Baby Dragon Lumberjack
Firecracker Elite Barbarians Fireball Baby Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Guards Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Knight Firecracker Fireball Guards
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Baby Dragon
Fireball Firecracker Baby Dragon
Fireball Firecracker
Elite Barbarians Fireball Guards Lumberjack
Firecracker Knight Fireball
Fireball Firecracker Baby Dragon
Knight Firecracker Elite Barbarians Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Elite Barbarians Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Fireball
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Fireball Firecracker Baby Dragon
Elite Barbarians Firecracker Fireball Baby Dragon
Firecracker Fireball Guards
Elite Barbarians Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Guards
Fireball Firecracker Baby Dragon
Fireball
Fireball Knight Firecracker Baby Dragon Lumberjack
Firecracker Fireball Baby Dragon
Fireball
Firecracker Elite Barbarians
Firecracker Elite Barbarians Fireball Guards Baby Dragon
Firecracker Fireball
Firecracker Fireball Baby Dragon
Fireball Firecracker

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