My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Ice Wizard Fisherman Inferno Dragon Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Inferno Dragon Mighty Miner
Giant Snowball
Witch Fisherman Inferno Dragon Mighty Miner
Zap
Witch Fisherman Inferno Dragon Mighty Miner
Barbarian Barrel
Knight Witch Ice Wizard
The Log
Witch Fisherman
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Witch Ice Wizard Fisherman Inferno Dragon
Fireball
Witch Ice Wizard Fisherman Inferno Dragon Mighty Miner
Poison
Witch Ice Wizard Fisherman
Lightning
Knight Witch Ice Wizard Fisherman Inferno Dragon Mighty Miner
Rocket
Witch Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Ice Wizard Inferno Dragon Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Ice Wizard Fisherman Freeze Inferno Dragon Mighty Miner Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Ice Wizard Fisherman Freeze

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Witch Ice Wizard
Freeze
Witch
Knight Mega Knight
Ice Wizard
Knight Fisherman
Fisherman
Ice Wizard Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Witch Fisherman
Mighty Miner

Defense Synergies 1 11

Knight
Ice Wizard Witch Fisherman
Freeze
Mega Knight
Witch
Knight Ice Wizard Fisherman Mega Knight
Ice Wizard
Knight Witch Fisherman Inferno Dragon Mega Knight
Fisherman
Knight Witch Ice Wizard Mega Knight
Inferno Dragon
Ice Wizard Mega Knight
Mega Knight
Freeze Witch Ice Wizard Fisherman Inferno Dragon
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Inferno Dragon Knight Witch Ice Wizard Fisherman Mega Knight
Witch Fisherman Mega Knight Knight Freeze Ice Wizard Inferno Dragon
Witch Inferno Dragon Knight Ice Wizard Fisherman Mega Knight
Mega Knight
Freeze Ice Wizard Mega Knight
Inferno Dragon Freeze Witch Ice Wizard
Mega Knight
Witch Inferno Dragon Mighty Miner Ice Wizard Fisherman
Knight Ice Wizard Fisherman Mega Knight
Witch Ice Wizard Knight Freeze Fisherman Mega Knight
Inferno Dragon Witch Ice Wizard
Mega Knight Knight Freeze Witch Ice Wizard
Mega Knight Freeze Witch
Inferno Dragon Knight Mega Knight
Freeze Fisherman Inferno Dragon Mega Knight
Mega Knight Knight Witch Fisherman
Mega Knight Knight Witch Ice Wizard Fisherman
Freeze Witch Knight Ice Wizard Fisherman Inferno Dragon Mega Knight
Fisherman Inferno Dragon
Mega Knight Knight Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch Fisherman
Knight Fisherman Inferno Dragon Mega Knight
Mega Knight Knight Witch Fisherman
Mega Knight Knight Fisherman
Knight Witch Fisherman Inferno Dragon Mega Knight Mighty Miner
Freeze Witch Ice Wizard
Knight Witch Ice Wizard
Mega Knight Mighty Miner Knight Fisherman Inferno Dragon
Freeze Mega Knight Knight Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Knight Witch
Mega Knight
Mega Knight Knight Witch
Witch Mega Knight
Witch Knight Freeze Fisherman Inferno Dragon Mighty Miner
Mega Knight Freeze Witch Ice Wizard Inferno Dragon Mighty Miner
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Ice Wizard Fisherman
Knight Freeze
Mega Knight
Freeze Witch Ice Wizard
Witch
Freeze Ice Wizard
Fisherman
Fisherman
Knight Fisherman
Knight Fisherman
Freeze Fisherman
Fisherman
Witch
Mega Knight
Freeze
Fisherman
Fisherman Mega Knight
Witch Mega Knight
Mega Knight
Fisherman
Freeze Witch Ice Wizard Mega Knight
Witch Fisherman Inferno Dragon
Witch Ice Wizard Fisherman
Witch Fisherman Mega Knight
Fisherman
Witch Ice Wizard
Freeze Witch
Mega Knight
Freeze
Mighty Miner Mega Knight
Freeze Witch
Witch Ice Wizard
Freeze
Knight Mega Knight
Mega Knight
Freeze Witch
Witch
Freeze Witch Mega Knight
Inferno Dragon
Mega Knight

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