My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Barbarians Mega Minion Goblin Hut Baby Dragon
Zap
Goblin Gang Goblin Hut
Barbarian Barrel
Knight Goblin Gang Barbarians Goblin Hut
The Log
Goblin Gang Barbarians Mini P.E.K.K.A Goblin Hut
Earthquake
Goblin Gang Barbarians Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Knight Goblin Gang Barbarians Mega Minion Mini P.E.K.K.A Goblin Hut Baby Dragon
Fireball
Goblin Gang Barbarians Mega Minion Goblin Hut Baby Dragon
Poison
Goblin Gang Barbarians Mega Minion Goblin Hut
Lightning
Knight Mega Minion Mini P.E.K.K.A Goblin Hut Baby Dragon
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Mega Minion Fireball Mini P.E.K.K.A Baby Dragon Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Mega Minion Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Mega Minion Baby Dragon Fireball Goblin Hut
Goblin Gang
Knight Mini P.E.K.K.A Goblin Hut Baby Dragon
Barbarians
Mega Minion
Knight Fireball Baby Dragon
Fireball
Knight Mega Minion Baby Dragon
Mini P.E.K.K.A
Goblin Gang Goblin Hut Baby Dragon
Goblin Hut
Knight Goblin Gang Mini P.E.K.K.A Baby Dragon
Baby Dragon
Knight Goblin Gang Mega Minion Fireball Mini P.E.K.K.A Goblin Hut

Defense Synergies 2 14

Knight
Goblin Gang Mega Minion Fireball Mini P.E.K.K.A Goblin Hut Baby Dragon
Goblin Gang
Knight Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians
Goblin Gang
Mega Minion
Knight Goblin Hut Baby Dragon
Fireball
Knight Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Knight Goblin Gang Fireball Goblin Hut Baby Dragon
Goblin Hut
Knight Goblin Gang Mega Minion Fireball Mini P.E.K.K.A Baby Dragon
Baby Dragon
Knight Mega Minion Mini P.E.K.K.A Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball Goblin Hut Baby Dragon
Barbarians Mini P.E.K.K.A Knight Goblin Gang Mega Minion Goblin Hut
Goblin Gang Barbarians Mini P.E.K.K.A Goblin Hut Knight Mega Minion
Barbarians Mini P.E.K.K.A Goblin Hut Knight Goblin Gang Mega Minion
Barbarians Fireball Mini P.E.K.K.A
Goblin Gang Fireball Mega Minion Baby Dragon
Mega Minion Goblin Gang Fireball Goblin Hut Baby Dragon
Barbarians Fireball Baby Dragon
Barbarians Mini P.E.K.K.A Goblin Gang Goblin Hut
Knight Goblin Gang Barbarians Mini P.E.K.K.A
Goblin Gang Barbarians Knight Mega Minion Fireball Goblin Hut Baby Dragon
Mega Minion Goblin Gang Fireball Goblin Hut Baby Dragon
Barbarians Mini P.E.K.K.A Goblin Hut Knight Goblin Gang Fireball
Fireball Goblin Gang Barbarians Mega Minion Mini P.E.K.K.A Goblin Hut Baby Dragon
Barbarians Mini P.E.K.K.A Knight Goblin Gang Goblin Hut
Barbarians Goblin Gang Fireball Mini P.E.K.K.A Goblin Hut
Barbarians Knight Goblin Gang Fireball Mini P.E.K.K.A Goblin Hut
Fireball Knight Goblin Gang Barbarians Mega Minion Goblin Hut Baby Dragon
Baby Dragon Knight Barbarians Mega Minion Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Goblin Gang Knight Barbarians Fireball Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Mini P.E.K.K.A Fireball Goblin Hut
Fireball Knight Goblin Gang Mega Minion Mini P.E.K.K.A Baby Dragon
Goblin Gang Barbarians Knight Mini P.E.K.K.A Goblin Hut
Goblin Gang Mini P.E.K.K.A Knight Barbarians Fireball
Barbarians Knight Goblin Gang Mini P.E.K.K.A Goblin Hut
Fireball Goblin Gang Goblin Hut Baby Dragon
Goblin Gang Mini P.E.K.K.A Knight Barbarians Mega Minion Fireball Goblin Hut
Mini P.E.K.K.A Knight Barbarians
Knight Barbarians Mega Minion Fireball Mini P.E.K.K.A Goblin Hut Baby Dragon
Goblin Gang Barbarians Mega Minion Goblin Hut
Knight Barbarians Mega Minion Mini P.E.K.K.A Goblin Hut
Barbarians Fireball
Barbarians Mini P.E.K.K.A Knight Goblin Gang Fireball
Barbarians Fireball Baby Dragon
Goblin Gang Barbarians Goblin Hut Knight Mega Minion Fireball Mini P.E.K.K.A Baby Dragon
Barbarians Mega Minion Fireball Mini P.E.K.K.A Goblin Hut Baby Dragon
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Knight Barbarians Fireball
Fireball Baby Dragon
Fireball Mega Minion Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Goblin Gang Fireball Mini P.E.K.K.A
Knight Fireball
Fireball Baby Dragon
Knight Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Mega Minion
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Mega Minion Fireball Goblin Hut
Mega Minion Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Goblin Gang Barbarians Fireball Goblin Hut
Fireball Mega Minion Baby Dragon
Fireball
Fireball Knight Goblin Gang Mega Minion Mini P.E.K.K.A Baby Dragon
Fireball Baby Dragon
Fireball
Mega Minion
Goblin Gang Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball

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