My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Royal Giant Inferno Tower
Barbarian Barrel
Knight Goblin Gang Firecracker Inferno Tower Electro Wizard
The Log
Goblin Gang Firecracker Royal Giant
Earthquake
Goblin Gang Firecracker Inferno Tower
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Electro Wizard
Fireball
Goblin Gang Firecracker Inferno Tower Electro Wizard
Poison
Goblin Gang Firecracker Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Tornado Fireball Electro Wizard Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Tornado

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Fireball Electro Wizard
Goblin Gang
Knight Firecracker Royal Giant
Firecracker
Knight Royal Giant Goblin Gang Tornado
Royal Giant
Firecracker Fireball Goblin Gang Tornado Electro Wizard
Fireball
Royal Giant Tornado Knight Electro Wizard
Inferno Tower
Tornado
Fireball Firecracker Royal Giant
Electro Wizard
Knight Royal Giant Fireball

Defense Synergies 7 11

Knight
Goblin Gang Firecracker Inferno Tower Electro Wizard Fireball Tornado
Goblin Gang
Knight Inferno Tower Firecracker Electro Wizard
Firecracker
Knight Goblin Gang Inferno Tower Tornado Electro Wizard
Royal Giant
Fireball
Tornado Knight Inferno Tower Electro Wizard
Inferno Tower
Knight Goblin Gang Electro Wizard Firecracker Fireball Tornado
Tornado
Fireball Knight Firecracker Inferno Tower Electro Wizard
Electro Wizard
Knight Inferno Tower Goblin Gang Firecracker Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Inferno Tower Electro Wizard
Inferno Tower Knight Goblin Gang Firecracker Electro Wizard
Goblin Gang Inferno Tower Tornado Knight Electro Wizard
Inferno Tower Knight Goblin Gang Firecracker Electro Wizard
Firecracker Fireball Tornado
Goblin Gang Fireball Tornado Firecracker Electro Wizard
Inferno Tower Tornado Electro Wizard Goblin Gang Firecracker Fireball
Fireball Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Tornado
Knight Goblin Gang Tornado Firecracker Inferno Tower Electro Wizard
Goblin Gang Electro Wizard Knight Firecracker Fireball Tornado
Inferno Tower Goblin Gang Firecracker Fireball Tornado Electro Wizard
Inferno Tower Knight Goblin Gang Fireball Electro Wizard
Fireball Goblin Gang Firecracker Tornado Electro Wizard
Inferno Tower Knight Goblin Gang Electro Wizard
Inferno Tower Tornado Goblin Gang Fireball Electro Wizard
Knight Goblin Gang Firecracker Fireball Inferno Tower Tornado Electro Wizard
Fireball Knight Goblin Gang Firecracker Tornado Electro Wizard
Tornado Knight Firecracker Fireball Electro Wizard
Inferno Tower Tornado Electro Wizard
Goblin Gang Knight Firecracker Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Knight Goblin Gang Firecracker
Goblin Gang Knight Inferno Tower Electro Wizard
Goblin Gang Knight Fireball Inferno Tower Tornado Electro Wizard
Inferno Tower Knight Goblin Gang
Firecracker Fireball Goblin Gang Tornado Electro Wizard
Goblin Gang Knight Fireball Inferno Tower Electro Wizard
Inferno Tower Knight
Electro Wizard Knight Firecracker Fireball Inferno Tower Tornado
Inferno Tower Goblin Gang
Knight Inferno Tower
Fireball Tornado Electro Wizard
Knight Goblin Gang Fireball Inferno Tower
Firecracker Fireball
Goblin Gang Inferno Tower Electro Wizard Knight Firecracker Fireball Tornado
Firecracker Fireball Inferno Tower Electro Wizard
Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Tornado Electro Wizard
Fireball
Knight Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Tornado
Firecracker Tornado
Fireball Firecracker Tornado
Fireball Firecracker Tornado
Goblin Gang Fireball Tornado Electro Wizard
Firecracker Knight Fireball Tornado Electro Wizard
Fireball Firecracker Tornado
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Tornado
Firecracker Fireball Electro Wizard
Firecracker Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Firecracker Tornado Fireball
Firecracker Fireball Tornado Electro Wizard
Fireball Tornado
Fireball Firecracker Tornado
Firecracker Fireball Tornado Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball
Firecracker Fireball Electro Wizard
Firecracker Fireball
Electro Wizard Goblin Gang Fireball
Fireball Firecracker Tornado Electro Wizard
Fireball
Fireball Knight Goblin Gang Firecracker Electro Wizard
Firecracker Fireball
Fireball Tornado
Firecracker
Goblin Gang Firecracker Fireball Tornado Electro Wizard
Firecracker Fireball Tornado Electro Wizard
Firecracker Fireball Tornado Electro Wizard
Fireball Firecracker

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