My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Hunter P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker Hunter
The Log
Goblin Gang Firecracker Hunter
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Hunter P.E.K.K.A
Fireball
Goblin Gang Firecracker Hunter
Poison
Goblin Gang Firecracker Hunter
Lightning
Knight Hunter Goblinstein
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Earthquake Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Royal Delivery Earthquake Hunter Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Royal Delivery

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Earthquake Hunter
Goblin Gang
Knight Firecracker P.E.K.K.A
Firecracker
Knight Goblin Gang Earthquake P.E.K.K.A
Royal Delivery
Earthquake
Knight Firecracker Hunter P.E.K.K.A
Hunter
Knight Earthquake P.E.K.K.A
P.E.K.K.A
Goblin Gang Firecracker Earthquake Hunter
Goblinstein

Defense Synergies 4 12

Knight
Goblin Gang Firecracker Royal Delivery Hunter Earthquake
Goblin Gang
Knight Firecracker Royal Delivery P.E.K.K.A
Firecracker
Knight Goblin Gang Royal Delivery Earthquake Hunter P.E.K.K.A
Royal Delivery
Knight Goblin Gang Firecracker Earthquake Hunter P.E.K.K.A
Earthquake
Knight Firecracker Royal Delivery
Hunter
Knight Firecracker Royal Delivery P.E.K.K.A
P.E.K.K.A
Goblin Gang Firecracker Royal Delivery Hunter
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker
Hunter P.E.K.K.A Knight Goblin Gang Firecracker Royal Delivery
Goblin Gang Hunter P.E.K.K.A Knight Royal Delivery
Hunter P.E.K.K.A Knight Goblin Gang Firecracker
Firecracker Royal Delivery Earthquake P.E.K.K.A
Goblin Gang Royal Delivery Firecracker Earthquake Hunter
Hunter Goblin Gang Firecracker Royal Delivery
Earthquake P.E.K.K.A
Hunter P.E.K.K.A Goblin Gang
Knight Goblin Gang Firecracker Royal Delivery Hunter
Goblin Gang Knight Firecracker Royal Delivery Earthquake Hunter
Hunter Goblin Gang Firecracker Royal Delivery
Hunter P.E.K.K.A Knight Goblin Gang Royal Delivery Earthquake
Goblin Gang Firecracker Royal Delivery Earthquake Hunter P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Hunter
Goblin Gang Royal Delivery Hunter P.E.K.K.A
Knight Goblin Gang Firecracker Royal Delivery Hunter P.E.K.K.A
Royal Delivery Knight Goblin Gang Firecracker Hunter
Royal Delivery Earthquake Hunter Knight Firecracker
P.E.K.K.A Hunter
Goblin Gang Knight Firecracker Royal Delivery Earthquake Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Delivery P.E.K.K.A
Royal Delivery Knight Goblin Gang Firecracker Hunter
Goblin Gang Royal Delivery P.E.K.K.A Knight Hunter
Goblin Gang Hunter P.E.K.K.A Knight Royal Delivery
P.E.K.K.A Knight Goblin Gang Royal Delivery Hunter
Firecracker Royal Delivery Goblin Gang Hunter
Goblin Gang Royal Delivery P.E.K.K.A Knight Hunter
P.E.K.K.A Knight Royal Delivery Hunter
Royal Delivery P.E.K.K.A Knight Firecracker
P.E.K.K.A Goblin Gang Royal Delivery
P.E.K.K.A Knight Hunter
P.E.K.K.A Royal Delivery
Royal Delivery P.E.K.K.A Knight Goblin Gang Hunter
Firecracker
Goblin Gang Knight Firecracker Royal Delivery Hunter P.E.K.K.A
Firecracker Royal Delivery Earthquake Hunter P.E.K.K.A
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker
Firecracker
Earthquake
Earthquake Knight Firecracker
Firecracker Earthquake
Firecracker Hunter
Firecracker Earthquake
Earthquake Firecracker Hunter
Firecracker
Goblin Gang
Firecracker Knight Earthquake
Firecracker
Earthquake Knight Firecracker Hunter
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker Hunter
Earthquake Firecracker
Earthquake
Firecracker Earthquake Hunter
Firecracker Earthquake
Earthquake
Earthquake
Firecracker Earthquake Hunter
Firecracker Earthquake Hunter
Firecracker
Firecracker Hunter
Firecracker
Earthquake Hunter
Firecracker
P.E.K.K.A
Firecracker Earthquake
Earthquake Goblin Gang
Firecracker Hunter
Knight Goblin Gang Firecracker Hunter
Firecracker Earthquake
Firecracker P.E.K.K.A
Goblin Gang Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker

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