My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon
Zap
Goblin Gang Firecracker Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Firecracker Wizard Electro Wizard
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Wizard Electro Wizard Inferno Dragon
Fireball
Goblin Gang Firecracker Wizard Electro Wizard Inferno Dragon
Poison
Goblin Gang Firecracker Wizard Electro Wizard
Lightning
Knight Wizard Electro Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Firecracker Electro Wizard Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Wizard The Log Electro Wizard
Goblin Gang
Knight Firecracker
Firecracker
Knight Goblin Gang Inferno Dragon Mega Knight
Wizard
Knight Mega Knight
The Log
Knight Mega Knight
Electro Wizard
Knight Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Wizard The Log Electro Wizard

Defense Synergies 4 17

Knight
Goblin Gang Firecracker Electro Wizard Wizard The Log
Goblin Gang
Knight Firecracker The Log Electro Wizard Inferno Dragon
Firecracker
Knight The Log Goblin Gang Electro Wizard Mega Knight
Wizard
Knight The Log Electro Wizard Mega Knight
The Log
Firecracker Knight Goblin Gang Wizard Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Knight Goblin Gang Firecracker Wizard The Log Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight
Firecracker Wizard The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard The Log Electro Wizard
Inferno Dragon Knight Goblin Gang Firecracker The Log Electro Wizard Mega Knight
Goblin Gang Mega Knight Knight Electro Wizard Inferno Dragon
Inferno Dragon Knight Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker The Log Mega Knight
Goblin Gang The Log Firecracker Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Goblin Gang Firecracker Wizard
The Log Electro Wizard Mega Knight
Inferno Dragon Goblin Gang
Knight Goblin Gang Firecracker Electro Wizard Mega Knight
Goblin Gang Electro Wizard Knight Firecracker Wizard The Log Mega Knight
Inferno Dragon Goblin Gang Firecracker Wizard Electro Wizard
Mega Knight Knight Goblin Gang Wizard The Log Electro Wizard
Wizard Mega Knight Goblin Gang Firecracker The Log Electro Wizard
Inferno Dragon Knight Goblin Gang Electro Wizard Mega Knight
Goblin Gang The Log Electro Wizard Inferno Dragon Mega Knight
Wizard Mega Knight Knight Goblin Gang Firecracker Electro Wizard
Mega Knight Knight Goblin Gang Firecracker Wizard The Log Electro Wizard
Wizard The Log Knight Firecracker Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Goblin Gang Wizard Mega Knight Knight Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Electro Wizard
Electro Wizard Knight Goblin Gang Firecracker Wizard The Log Inferno Dragon Mega Knight
Goblin Gang Mega Knight Knight The Log Electro Wizard
Goblin Gang Mega Knight Knight The Log Electro Wizard
Knight Goblin Gang Inferno Dragon Mega Knight
Firecracker Wizard Goblin Gang Electro Wizard
Goblin Gang Knight Electro Wizard
Mega Knight Knight Inferno Dragon
Electro Wizard Mega Knight Knight Firecracker The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Knight
Mega Knight The Log Electro Wizard
Mega Knight Knight Goblin Gang Wizard
Wizard Firecracker Mega Knight
Goblin Gang Electro Wizard Knight Firecracker The Log Inferno Dragon
Mega Knight Firecracker Wizard The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Knight Firecracker The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Goblin Gang Electro Wizard
Firecracker Knight Wizard The Log Electro Wizard
Firecracker Wizard
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Firecracker Wizard The Log Electro Wizard Mega Knight
Firecracker Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Firecracker The Log Wizard Mega Knight
Inferno Dragon
Firecracker The Log Wizard Electro Wizard
Wizard The Log Mega Knight
Firecracker The Log
Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Wizard The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker Wizard The Log
Electro Wizard Goblin Gang
Firecracker Wizard Electro Wizard
The Log
Knight Goblin Gang Firecracker Wizard Electro Wizard Mega Knight
The Log Firecracker Wizard
Firecracker Mega Knight
Goblin Gang Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Mega Knight
Inferno Dragon
Firecracker Wizard Mega Knight

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