My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Witch Balloon Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Balloon
Giant Snowball
Goblin Gang Furnace Goblin Barrel Witch Balloon
Zap
Goblin Gang Furnace Goblin Barrel Witch Balloon
Barbarian Barrel
Knight Goblin Gang Furnace Goblin Barrel Witch Electro Wizard Magic Archer
The Log
Goblin Gang Furnace Goblin Barrel Witch
Earthquake
Goblin Gang Furnace Goblin Barrel Witch
Arrows
Goblin Gang Furnace Goblin Barrel Witch
Royal Delivery
Knight Goblin Gang Goblin Barrel Witch Balloon Electro Wizard Magic Archer
Fireball
Goblin Gang Furnace Goblin Barrel Witch Balloon Electro Wizard Magic Archer
Poison
Goblin Gang Furnace Witch Balloon Electro Wizard Magic Archer
Lightning
Knight Furnace Witch Balloon Electro Wizard Magic Archer
Rocket
Furnace Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Goblin Barrel Furnace Electro Wizard Magic Archer Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Goblin Barrel Furnace

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Barrel Balloon Furnace Witch Electro Wizard Magic Archer
Goblin Gang
Knight Goblin Barrel Balloon
Furnace
Knight Goblin Barrel Balloon
Goblin Barrel
Knight Goblin Gang Furnace Balloon
Witch
Knight
Balloon
Knight Goblin Gang Furnace Goblin Barrel Electro Wizard Magic Archer
Electro Wizard
Knight Balloon Magic Archer
Magic Archer
Knight Balloon Electro Wizard

Defense Synergies 3 9

Knight
Goblin Gang Electro Wizard Magic Archer Furnace Witch
Goblin Gang
Knight Furnace Electro Wizard Magic Archer
Furnace
Knight Goblin Gang Electro Wizard Magic Archer
Goblin Barrel
Witch
Knight Electro Wizard
Balloon
Electro Wizard
Knight Goblin Gang Furnace Witch Magic Archer
Magic Archer
Knight Goblin Gang Furnace Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard Magic Archer
Knight Goblin Gang Furnace Witch Electro Wizard
Goblin Gang Furnace Witch Knight Electro Wizard
Witch Knight Goblin Gang Furnace Electro Wizard
Goblin Gang Furnace Electro Wizard Magic Archer
Furnace Electro Wizard Goblin Gang Witch Magic Archer
Electro Wizard Magic Archer
Witch Goblin Gang Furnace
Knight Goblin Gang Electro Wizard
Goblin Gang Witch Electro Wizard Knight Furnace Magic Archer
Goblin Gang Furnace Witch Electro Wizard Magic Archer
Furnace Knight Goblin Gang Witch Electro Wizard
Goblin Gang Furnace Witch Electro Wizard Magic Archer
Knight Goblin Gang Furnace Electro Wizard
Goblin Gang Furnace Electro Wizard
Knight Goblin Gang Furnace Witch Electro Wizard
Knight Goblin Gang Furnace Witch Electro Wizard Magic Archer
Furnace Witch Knight Electro Wizard Magic Archer
Electro Wizard
Goblin Gang Knight Furnace Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Furnace Witch Electro Wizard
Electro Wizard Knight Goblin Gang Magic Archer
Goblin Gang Knight Furnace Witch Electro Wizard
Goblin Gang Knight Electro Wizard
Knight Goblin Gang Witch
Furnace Goblin Gang Witch Electro Wizard Magic Archer
Goblin Gang Knight Furnace Witch Electro Wizard
Knight
Electro Wizard Knight Witch Magic Archer
Witch Goblin Gang
Knight Witch
Electro Wizard
Knight Goblin Gang Witch
Furnace Witch Magic Archer
Goblin Gang Witch Electro Wizard Knight Furnace Magic Archer
Witch Electro Wizard Magic Archer
Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Electro Wizard Magic Archer
Magic Archer
Knight
Furnace Magic Archer
Furnace Witch Magic Archer
Furnace Witch Magic Archer
Magic Archer
Goblin Gang Electro Wizard
Knight Electro Wizard Magic Archer
Magic Archer
Knight Magic Archer
Magic Archer
Furnace Magic Archer
Furnace Witch Magic Archer
Magic Archer Furnace
Electro Wizard Magic Archer
Witch Magic Archer
Magic Archer
Furnace Witch Magic Archer
Witch
Witch Electro Wizard Magic Archer
Witch Magic Archer
Magic Archer
Furnace Witch Electro Wizard Magic Archer
Electro Wizard Witch
Magic Archer
Electro Wizard Magic Archer
Magic Archer
Electro Wizard Goblin Gang Witch Magic Archer
Witch Electro Wizard Magic Archer
Knight Goblin Gang Electro Wizard Magic Archer
Magic Archer
Goblin Gang Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer

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