My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Fisherman Inferno Dragon Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Guards Fisherman Inferno Dragon
Giant Snowball
Goblin Gang Guards Fisherman Inferno Dragon
Zap
Goblin Gang Royal Giant Guards Fisherman Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Guards
The Log
Goblin Gang Royal Giant Guards Fisherman
Earthquake
Goblin Gang Guards
Arrows
Goblin Gang Guards
Royal Delivery
Knight Goblin Gang Guards Fisherman Inferno Dragon
Fireball
Goblin Gang Fisherman Inferno Dragon
Poison
Goblin Gang Guards Fisherman
Lightning
Knight Fisherman Inferno Dragon Archer Queen
Rocket
Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Guards Fisherman Inferno Dragon Archer Queen Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Guards Fisherman

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Archer Queen
Goblin Gang
Knight Royal Giant
Royal Giant
Lightning Fisherman Goblin Gang Guards
Guards
Royal Giant
Lightning
Royal Giant
Fisherman
Royal Giant
Inferno Dragon
Archer Queen
Knight

Defense Synergies 3 6

Knight
Goblin Gang Archer Queen Fisherman
Goblin Gang
Knight Guards Fisherman Inferno Dragon Archer Queen
Royal Giant
Guards
Fisherman Goblin Gang Archer Queen
Lightning
Fisherman
Guards Knight Goblin Gang
Inferno Dragon
Goblin Gang
Archer Queen
Knight Goblin Gang Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight
Inferno Dragon Knight Goblin Gang Fisherman
Goblin Gang Fisherman Knight Lightning Inferno Dragon
Inferno Dragon Knight Goblin Gang Guards Fisherman
Lightning
Goblin Gang Guards
Lightning Inferno Dragon Goblin Gang
Lightning
Inferno Dragon Goblin Gang Fisherman Archer Queen
Knight Goblin Gang Guards Fisherman
Goblin Gang Guards Knight Fisherman
Inferno Dragon Goblin Gang
Knight Goblin Gang Guards Lightning
Goblin Gang Guards
Inferno Dragon Knight Goblin Gang
Goblin Gang Lightning Fisherman Inferno Dragon
Knight Goblin Gang Fisherman
Knight Goblin Gang Guards Fisherman
Knight Guards Fisherman Inferno Dragon
Fisherman Inferno Dragon
Goblin Gang Knight Guards Fisherman
Guards Fisherman Inferno Dragon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Guards Fisherman
Knight Goblin Gang Lightning Fisherman Inferno Dragon
Goblin Gang Guards Knight Lightning Fisherman
Goblin Gang Guards Lightning Knight Fisherman
Knight Goblin Gang Guards Fisherman Inferno Dragon
Goblin Gang
Goblin Gang Guards Knight Lightning
Knight Fisherman Inferno Dragon
Lightning Knight Inferno Dragon
Goblin Gang Guards Inferno Dragon
Inferno Dragon Knight Guards
Lightning Guards Archer Queen
Lightning Knight Goblin Gang Guards
Goblin Gang Guards Knight Lightning Fisherman Inferno Dragon Archer Queen
Inferno Dragon Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Guards
Fisherman
Lightning
Lightning Knight Guards
Lightning
Lightning Fisherman
Lightning Goblin Gang Guards Fisherman
Lightning Knight Fisherman
Lightning Archer Queen
Lightning Knight Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning
Lightning
Lightning
Lightning Fisherman
Lightning Fisherman
Lightning
Lightning
Lightning
Lightning Fisherman
Lightning
Fisherman Inferno Dragon
Lightning Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning
Lightning Guards
Lightning
Lightning
Lightning
Lightning
Lightning Goblin Gang Guards
Lightning Archer Queen
Lightning Knight Goblin Gang
Lightning
Lightning Archer Queen
Archer Queen
Goblin Gang Guards Lightning Archer Queen
Lightning Archer Queen
Lightning Archer Queen
Inferno Dragon
Lightning
Fisherman

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