My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Bowler Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Giant Skeleton
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Knight Goblin Gang Bomb Tower Giant Skeleton
The Log
Goblin Gang Giant Skeleton
Earthquake
Goblin Gang Bomb Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Balloon Bowler Giant Skeleton
Fireball
Goblin Gang Bomb Tower Balloon Bowler
Poison
Goblin Gang Bomb Tower Balloon
Lightning
Knight Bomb Tower Balloon Bowler
Rocket
Bomb Tower Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Bomb Tower Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Tornado Bowler Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Royal Delivery Tornado Bomb Tower Balloon Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Royal Delivery Tornado

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Balloon
Goblin Gang
Knight Balloon Bowler Giant Skeleton
Royal Delivery
Bomb Tower
Tornado
Balloon Bowler Giant Skeleton
Balloon
Knight Goblin Gang Tornado Giant Skeleton
Bowler
Goblin Gang Tornado
Giant Skeleton
Goblin Gang Tornado Balloon

Defense Synergies 7 8

Knight
Goblin Gang Royal Delivery Bomb Tower Tornado Bowler
Goblin Gang
Knight Royal Delivery Bomb Tower Giant Skeleton
Royal Delivery
Knight Bomb Tower Tornado Goblin Gang Bowler Giant Skeleton
Bomb Tower
Knight Royal Delivery Tornado Goblin Gang
Tornado
Royal Delivery Bomb Tower Bowler Knight Giant Skeleton
Balloon
Bowler
Tornado Knight Royal Delivery
Giant Skeleton
Goblin Gang Royal Delivery Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight
Bomb Tower Knight Goblin Gang Royal Delivery
Goblin Gang Bomb Tower Tornado Bowler Knight Royal Delivery Giant Skeleton
Bomb Tower Knight Goblin Gang Bowler
Royal Delivery Bomb Tower Tornado Bowler Giant Skeleton
Goblin Gang Royal Delivery Tornado Bowler Bomb Tower
Tornado Goblin Gang Royal Delivery Bomb Tower
Bowler Bomb Tower Giant Skeleton
Goblin Gang Bomb Tower Tornado
Knight Goblin Gang Tornado Royal Delivery Bowler Giant Skeleton
Goblin Gang Knight Royal Delivery Bomb Tower Tornado Bowler Giant Skeleton
Goblin Gang Royal Delivery Tornado
Bomb Tower Bowler Knight Goblin Gang Royal Delivery Giant Skeleton
Bomb Tower Bowler Goblin Gang Royal Delivery Tornado
Knight Goblin Gang Bomb Tower
Bomb Tower Tornado Goblin Gang Royal Delivery Bowler
Bomb Tower Knight Goblin Gang Royal Delivery Tornado Bowler
Royal Delivery Bomb Tower Knight Goblin Gang Tornado Bowler
Royal Delivery Bomb Tower Tornado Knight Bowler Giant Skeleton
Bomb Tower Tornado
Goblin Gang Bowler Knight Royal Delivery Bomb Tower Giant Skeleton
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Delivery Bowler Giant Skeleton
Royal Delivery Knight Goblin Gang Bomb Tower Bowler
Goblin Gang Royal Delivery Giant Skeleton Knight Bomb Tower Bowler
Goblin Gang Bowler Giant Skeleton Knight Royal Delivery Tornado
Giant Skeleton Knight Goblin Gang Royal Delivery Bowler
Royal Delivery Goblin Gang Bomb Tower Tornado
Goblin Gang Royal Delivery Knight Bomb Tower Bowler Giant Skeleton
Giant Skeleton Knight Royal Delivery Bomb Tower
Royal Delivery Giant Skeleton Knight Bomb Tower Tornado
Goblin Gang Royal Delivery
Knight Bomb Tower Bowler Giant Skeleton
Royal Delivery Tornado Bowler Giant Skeleton
Royal Delivery Bowler Giant Skeleton Knight Goblin Gang Bomb Tower
Bomb Tower Bowler
Goblin Gang Knight Royal Delivery Bomb Tower Tornado Bowler Giant Skeleton
Bowler Royal Delivery Bomb Tower Giant Skeleton
Royal Delivery Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton
Tornado Bowler
Giant Skeleton
Knight Giant Skeleton
Bowler
Tornado
Tornado Bowler
Tornado Bowler
Tornado
Goblin Gang Tornado Bowler
Knight Tornado Bowler
Tornado
Knight Bowler
Bowler
Bowler
Tornado
Bowler
Tornado Bowler
Bowler Giant Skeleton
Tornado
Tornado Bowler
Tornado Bowler
Tornado Bowler
Tornado Bowler
Tornado
Tornado
Bowler
Giant Skeleton
Bowler
Goblin Gang
Tornado
Knight Goblin Gang Bowler
Bowler
Tornado Giant Skeleton
Goblin Gang Tornado Bowler Giant Skeleton
Tornado
Tornado Bowler Giant Skeleton
Bowler

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