My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Baby Dragon Electro Giant Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon Electro Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Tesla Royal Ghost Magic Archer
The Log
Goblin Gang
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Baby Dragon Royal Ghost Magic Archer
Fireball
Goblin Gang Tesla Baby Dragon Magic Archer
Poison
Goblin Gang Magic Archer
Lightning
Knight Tesla Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Electro Giant Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Tornado Royal Ghost Tesla Baby Dragon Magic Archer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Tornado Royal Ghost

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Baby Dragon Magic Archer
Goblin Gang
Knight Baby Dragon Royal Ghost
Tesla
Tornado
Baby Dragon Electro Giant Magic Archer
Baby Dragon
Knight Tornado Goblin Gang Electro Giant
Electro Giant
Tornado Baby Dragon
Royal Ghost
Goblin Gang Magic Archer
Magic Archer
Tornado Knight Royal Ghost

Defense Synergies 5 8

Knight
Goblin Gang Tesla Magic Archer Tornado Baby Dragon
Goblin Gang
Knight Tesla Magic Archer
Tesla
Knight Goblin Gang Tornado Baby Dragon Magic Archer
Tornado
Magic Archer Knight Tesla Baby Dragon Electro Giant
Baby Dragon
Knight Tesla Tornado
Electro Giant
Tornado
Royal Ghost
Magic Archer
Knight Tornado Goblin Gang Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Baby Dragon Magic Archer
Knight Goblin Gang Tesla
Goblin Gang Tesla Tornado Knight
Tesla Knight Goblin Gang
Tornado
Goblin Gang Tornado Tesla Baby Dragon Royal Ghost Magic Archer
Tesla Tornado Goblin Gang Baby Dragon Magic Archer
Tesla Baby Dragon Electro Giant Magic Archer
Tesla Goblin Gang Tornado
Knight Goblin Gang Tornado Tesla Royal Ghost
Goblin Gang Knight Tesla Tornado Baby Dragon Electro Giant Royal Ghost Magic Archer
Tesla Goblin Gang Tornado Baby Dragon Magic Archer
Tesla Knight Goblin Gang
Goblin Gang Tesla Tornado Baby Dragon Royal Ghost Magic Archer
Knight Goblin Gang Tesla
Tornado Goblin Gang Tesla Electro Giant
Tesla Knight Goblin Gang Tornado
Tesla Knight Goblin Gang Tornado Baby Dragon Royal Ghost Magic Archer
Tornado Baby Dragon Knight Tesla Royal Ghost Magic Archer
Tesla Tornado
Goblin Gang Royal Ghost Knight Tesla Baby Dragon Electro Giant
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla Electro Giant Royal Ghost
Knight Goblin Gang Tesla Baby Dragon Royal Ghost Magic Archer
Goblin Gang Knight
Goblin Gang Knight Tesla Tornado
Knight Goblin Gang Tesla
Electro Giant Goblin Gang Tesla Tornado Baby Dragon Magic Archer
Goblin Gang Knight Tesla
Knight Tesla
Knight Tornado Baby Dragon Magic Archer
Goblin Gang Tesla
Knight Tesla
Tornado Electro Giant
Knight Goblin Gang Tesla
Tesla Baby Dragon Electro Giant Magic Archer
Goblin Gang Tesla Electro Giant Knight Tornado Baby Dragon Magic Archer
Tesla Baby Dragon Electro Giant Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Baby Dragon Royal Ghost
Tornado Baby Dragon Royal Ghost Magic Archer
Baby Dragon Magic Archer
Knight
Baby Dragon Magic Archer
Electro Giant Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Magic Archer
Tornado
Goblin Gang Tornado
Knight Tornado Magic Archer
Tornado Baby Dragon Magic Archer
Knight Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Magic Archer Baby Dragon
Tornado
Baby Dragon Magic Archer
Tornado Baby Dragon Electro Giant Magic Archer
Baby Dragon Magic Archer
Tornado
Tornado
Baby Dragon
Tornado Electro Giant Baby Dragon Magic Archer
Tornado Baby Dragon Royal Ghost Magic Archer
Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Electro Giant Magic Archer
Electro Giant
Magic Archer
Magic Archer
Magic Archer
Goblin Gang Magic Archer
Tornado Baby Dragon Magic Archer
Knight Goblin Gang Baby Dragon Magic Archer
Baby Dragon Magic Archer
Tornado Electro Giant
Electro Giant Goblin Gang Tornado Baby Dragon Magic Archer
Tornado Magic Archer
Tornado Baby Dragon Electro Giant Royal Ghost Magic Archer

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