My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Princess Ice Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Guards Miner Princess Little Prince
Zap
Firecracker Guards Princess Little Prince
Barbarian Barrel
Knight Firecracker Guards Princess Ice Wizard Little Prince
The Log
Firecracker Guards Princess Little Prince
Earthquake
Firecracker Guards
Arrows
Firecracker Guards Princess Little Prince
Royal Delivery
Knight Firecracker Guards Miner Princess Ice Wizard Little Prince
Fireball
Firecracker Princess Ice Wizard Little Prince
Poison
Firecracker Guards Princess Ice Wizard Little Prince
Lightning
Knight Ice Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Miner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Guards Void Miner Princess Ice Wizard Little Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Guards Void

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Princess Miner Ice Wizard Little Prince
Firecracker
Knight Miner Princess
Guards
Miner
Void
Miner
Firecracker Guards Knight
Princess
Knight Firecracker
Ice Wizard
Knight
Little Prince
Knight

Defense Synergies 4 7

Knight
Firecracker Princess Ice Wizard Little Prince
Firecracker
Knight Guards Princess Ice Wizard
Guards
Firecracker Princess Ice Wizard
Void
Miner
Princess
Knight Firecracker Guards Ice Wizard
Ice Wizard
Knight Firecracker Guards Princess Little Prince
Little Prince
Knight Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Void
Knight Firecracker Ice Wizard
Knight Void Ice Wizard
Knight Firecracker Guards Ice Wizard
Firecracker Princess
Firecracker Guards Ice Wizard
Firecracker Void Princess Ice Wizard Little Prince
Void
Princess Ice Wizard
Knight Guards Firecracker Miner Ice Wizard Little Prince
Guards Ice Wizard Knight Firecracker Princess
Firecracker Princess Ice Wizard
Knight Guards Ice Wizard
Firecracker Guards Princess
Knight
Knight Firecracker
Knight Firecracker Guards Ice Wizard Little Prince
Knight Firecracker Guards Princess Ice Wizard Little Prince
Knight Firecracker Guards Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Void
Void Knight Firecracker Miner
Guards Knight
Guards Knight
Knight Guards
Firecracker Princess Ice Wizard
Guards Knight Void Ice Wizard
Knight
Void Knight Firecracker
Guards
Knight Guards
Guards Void
Knight Guards
Firecracker Princess
Guards Knight Firecracker Little Prince
Firecracker Princess Ice Wizard
Void Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Knight Firecracker Guards
Firecracker Void Miner Princess Ice Wizard
Void Miner
Knight Firecracker Guards Void
Firecracker
Firecracker Princess Ice Wizard
Firecracker Princess
Firecracker Princess Ice Wizard
Void Miner Firecracker
Guards Void
Firecracker Void Miner Knight Princess
Void Firecracker Princess
Knight Firecracker Void Miner Princess
Firecracker Void Princess
Princess Firecracker
Firecracker Princess
Firecracker Princess
Void Firecracker Princess
Firecracker Void Miner Princess Little Prince
Void
Void Princess
Void
Void
Firecracker Princess Ice Wizard Little Prince
Firecracker Void Miner Princess Ice Wizard
Void Miner Princess
Void Miner Firecracker
Firecracker Void Princess Ice Wizard Little Prince
Firecracker Guards Void
Void
Void Miner
Void Firecracker Princess
Firecracker Princess
Guards Void Princess
Firecracker Princess Ice Wizard
Void Miner Knight Firecracker Princess
Firecracker Princess
Void
Firecracker
Firecracker Guards Princess
Firecracker Void Princess
Void Firecracker Miner Princess Little Prince
Firecracker Void
Void

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