My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Hog Rider Goblin Barrel
Zap
Bats Firecracker Goblin Barrel
Barbarian Barrel
Knight Firecracker Goblin Barrel Hunter
The Log
Firecracker Hog Rider Goblin Barrel Hunter
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Knight Firecracker Hog Rider Goblin Barrel Hunter
Fireball
Firecracker Hog Rider Goblin Barrel Hunter
Poison
Bats Firecracker Hunter
Lightning
Knight Hunter
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Firecracker Goblin Barrel Hog Rider Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Firecracker

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Firecracker Rage Goblin Barrel
Knight
Bats Firecracker Hog Rider Goblin Barrel Hunter
Firecracker
Knight Hog Rider Bats Goblin Barrel Mega Knight
Hog Rider
Bats Knight Firecracker Rage Goblin Barrel Hunter Mega Knight
Rage
Hog Rider Bats
Goblin Barrel
Knight Bats Firecracker Hog Rider Mega Knight
Hunter
Knight Hog Rider Mega Knight
Mega Knight
Bats Firecracker Hog Rider Goblin Barrel Hunter

Defense Synergies 3 6

Bats
Knight Firecracker Hunter Mega Knight
Knight
Bats Firecracker Hunter
Firecracker
Knight Bats Hunter Mega Knight
Hog Rider
Rage
Goblin Barrel
Hunter
Knight Bats Firecracker Mega Knight
Mega Knight
Bats Firecracker Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Hunter Bats Knight Firecracker Mega Knight
Hunter Mega Knight Bats Knight
Hunter Bats Knight Firecracker Mega Knight
Firecracker Mega Knight
Bats Firecracker Hunter Mega Knight
Bats Hunter Firecracker
Mega Knight
Hunter
Knight Firecracker Hunter Mega Knight
Bats Knight Firecracker Hunter Mega Knight
Hunter Bats Firecracker
Hunter Mega Knight Bats Knight
Mega Knight Bats Firecracker Hunter
Knight Hunter Mega Knight
Hunter Mega Knight
Mega Knight Bats Knight Firecracker Hunter
Mega Knight Bats Knight Firecracker Hunter
Hunter Bats Knight Firecracker Mega Knight
Hunter
Mega Knight Bats Knight Firecracker Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Knight Firecracker Hunter Mega Knight
Mega Knight Bats Knight Hunter
Hunter Mega Knight Bats Knight
Knight Hunter Mega Knight
Firecracker Bats Hunter
Bats Knight Hunter
Mega Knight Knight Hunter
Mega Knight Bats Knight Firecracker
Mega Knight Bats Knight Hunter
Mega Knight
Mega Knight Knight Hunter
Firecracker Mega Knight
Bats Knight Firecracker Hunter
Bats Mega Knight Firecracker Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker
Firecracker Mega Knight
Firecracker Bats Hunter
Firecracker
Firecracker Hunter
Firecracker
Bats
Firecracker Knight
Firecracker
Knight Firecracker Hunter
Firecracker
Firecracker
Firecracker Hunter
Firecracker Mega Knight
Bats
Firecracker Hunter Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Hunter Mega Knight
Firecracker Hunter
Mega Knight
Firecracker
Bats Firecracker Hunter
Bats Firecracker
Hunter Mega Knight
Firecracker
Mega Knight
Firecracker
Bats
Firecracker Hunter
Knight Firecracker Hunter Mega Knight
Firecracker
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

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