My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Wizard Baby Dragon Witch Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Elixir Golem Baby Dragon Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Bandit
Giant Snowball
Minion Horde Baby Dragon Witch Princess
Zap
Minion Horde Witch Princess Bandit
Barbarian Barrel
Knight Elixir Golem Wizard Witch Princess Bandit
The Log
Elixir Golem Witch Princess Bandit
Earthquake
Elixir Golem Witch
Arrows
Minion Horde Witch Princess
Royal Delivery
Knight Minion Horde Elixir Golem Wizard Baby Dragon Witch Princess Bandit
Fireball
Minion Horde Elixir Golem Wizard Baby Dragon Witch Princess Bandit
Poison
Minion Horde Elixir Golem Wizard Witch Princess
Lightning
Knight Wizard Baby Dragon Witch Bandit
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Elixir Golem Princess Bandit Baby Dragon Minion Horde Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Elixir Golem Princess Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Princess Minion Horde Wizard Witch
Minion Horde
Knight
Elixir Golem
Wizard Baby Dragon Witch Bandit
Wizard
Knight Elixir Golem Bandit
Baby Dragon
Knight Elixir Golem Witch Bandit
Witch
Knight Elixir Golem Baby Dragon Bandit
Princess
Knight
Bandit
Elixir Golem Wizard Baby Dragon Witch

Defense Synergies 1 9

Knight
Princess Minion Horde Wizard Baby Dragon Witch
Minion Horde
Knight
Elixir Golem
Wizard
Knight Bandit
Baby Dragon
Knight Witch Bandit
Witch
Knight Baby Dragon Bandit
Princess
Knight Bandit
Bandit
Wizard Baby Dragon Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Wizard Baby Dragon
Minion Horde Knight Witch Bandit
Minion Horde Witch Knight Bandit
Minion Horde Witch Knight Bandit
Princess
Baby Dragon Bandit
Minion Horde Wizard Baby Dragon Witch Princess
Baby Dragon Bandit
Minion Horde Witch Princess
Knight Minion Horde Bandit
Minion Horde Witch Knight Wizard Baby Dragon Princess Bandit
Minion Horde Wizard Baby Dragon Witch Princess
Minion Horde Knight Wizard Witch Bandit
Wizard Minion Horde Baby Dragon Witch Princess
Knight Minion Horde Bandit
Minion Horde Bandit
Minion Horde Wizard Knight Witch
Knight Minion Horde Wizard Baby Dragon Witch Bandit
Wizard Baby Dragon Witch Knight Princess Bandit
Wizard Knight Minion Horde Baby Dragon Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Bandit
Bandit Knight Wizard Baby Dragon
Bandit Knight Minion Horde Witch
Knight Minion Horde Bandit
Knight Minion Horde Witch Bandit
Wizard Minion Horde Baby Dragon Witch Princess
Knight Minion Horde Witch Bandit
Knight Minion Horde
Minion Horde Knight Baby Dragon Witch Bandit
Witch Minion Horde
Knight Minion Horde Witch
Knight Minion Horde Wizard Witch Bandit
Wizard Minion Horde Baby Dragon Witch Princess
Witch Knight Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Minion Horde Baby Dragon Bandit
Baby Dragon Princess Bandit
Minion Horde Baby Dragon Bandit
Knight
Wizard Minion Horde Baby Dragon
Wizard Minion Horde Baby Dragon Witch Princess
Minion Horde Wizard Baby Dragon Witch Princess
Wizard Baby Dragon Princess
Wizard Bandit
Minion Horde
Knight Minion Horde Wizard Princess Bandit
Wizard Baby Dragon Princess
Knight Baby Dragon Princess Bandit
Minion Horde Baby Dragon Princess Bandit
Princess Baby Dragon
Minion Horde Wizard Baby Dragon Witch Princess Bandit
Minion Horde Wizard Baby Dragon Princess Bandit
Minion Horde
Wizard Baby Dragon Princess Bandit
Wizard Baby Dragon Witch Princess
Minion Horde Baby Dragon
Wizard Princess
Minion Horde Baby Dragon
Wizard Baby Dragon Witch Princess
Minion Horde Witch
Wizard Baby Dragon Witch Princess Bandit
Wizard Baby Dragon Witch Princess Bandit
Baby Dragon Bandit
Minion Horde Wizard Baby Dragon Witch Princess
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Bandit
Minion Horde Princess
Minion Horde
Wizard Princess
Minion Horde Witch Princess Bandit
Wizard Baby Dragon Witch Princess
Knight Minion Horde Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Minion Horde
Minion Horde Baby Dragon Witch Princess
Witch Princess
Baby Dragon Witch Princess Bandit
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: