My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Dark Prince Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dark Prince Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Prince
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang Dark Prince Prince Goblin Giant
Barbarian Barrel
Knight Goblin Gang Dark Prince
The Log
Goblin Gang Dark Prince Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Mega Minion Dark Prince Prince
Fireball
Goblin Gang Mega Minion
Poison
Goblin Gang Mega Minion
Lightning
Knight Mega Minion Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Rage Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Goblin Gang Mega Minion Fireball Dark Prince Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Goblin Gang Mega Minion

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Mega Minion Fireball Prince
Goblin Gang
Knight Dark Prince Prince Goblin Giant
Mega Minion
Knight Goblin Giant Fireball
Fireball
Goblin Giant Knight Mega Minion Dark Prince
Rage
Dark Prince Prince Goblin Giant
Dark Prince
Prince Goblin Gang Fireball Rage Goblin Giant
Prince
Dark Prince Knight Goblin Gang Rage
Goblin Giant
Mega Minion Fireball Goblin Gang Rage Dark Prince

Defense Synergies 3 6

Knight
Goblin Gang Mega Minion Fireball
Goblin Gang
Knight Dark Prince Prince
Mega Minion
Knight Dark Prince
Fireball
Goblin Giant Knight Dark Prince
Rage
Dark Prince
Goblin Gang Mega Minion Fireball Prince
Prince
Goblin Gang Dark Prince
Goblin Giant
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball Goblin Giant
Knight Goblin Gang Mega Minion Dark Prince Prince
Goblin Gang Prince Knight Mega Minion Dark Prince
Prince Knight Goblin Gang Mega Minion Dark Prince
Fireball Dark Prince Prince
Goblin Gang Fireball Mega Minion Dark Prince
Mega Minion Goblin Gang Fireball
Fireball Goblin Giant
Goblin Gang Prince
Knight Goblin Gang Dark Prince Prince
Goblin Gang Knight Mega Minion Fireball Dark Prince Goblin Giant
Mega Minion Goblin Gang Fireball
Prince Knight Goblin Gang Fireball Dark Prince
Fireball Goblin Gang Mega Minion Dark Prince Prince
Knight Goblin Gang Prince
Goblin Gang Fireball Prince
Knight Goblin Gang Fireball Dark Prince Prince
Fireball Knight Goblin Gang Mega Minion Dark Prince Prince
Knight Mega Minion Fireball Dark Prince
Prince
Goblin Gang Dark Prince Knight Fireball Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Dark Prince Prince
Fireball Knight Goblin Gang Mega Minion Prince
Goblin Gang Knight Dark Prince Prince Goblin Giant
Goblin Gang Dark Prince Prince Knight Fireball Goblin Giant
Knight Goblin Gang Dark Prince Prince Goblin Giant
Fireball Goblin Gang Goblin Giant
Goblin Gang Dark Prince Prince Knight Mega Minion Fireball Goblin Giant
Knight Dark Prince Prince Goblin Giant
Knight Mega Minion Fireball Dark Prince Prince
Goblin Gang Mega Minion Goblin Giant
Knight Mega Minion Dark Prince Prince
Fireball Dark Prince Prince Goblin Giant
Dark Prince Prince Knight Goblin Gang Fireball Goblin Giant
Fireball
Goblin Gang Knight Mega Minion Fireball Dark Prince Prince Goblin Giant
Mega Minion Fireball Dark Prince
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball Goblin Giant
Knight Fireball Dark Prince Prince
Fireball Dark Prince
Fireball Mega Minion Goblin Giant
Fireball
Fireball
Goblin Gang Fireball Prince
Knight Fireball Dark Prince Prince
Fireball
Knight Fireball
Fireball
Fireball Prince
Fireball
Fireball
Fireball
Mega Minion Fireball Dark Prince Prince
Fireball
Fireball Prince
Fireball
Prince
Fireball
Fireball Dark Prince
Mega Minion
Fireball
Fireball Prince
Fireball
Fireball
Mega Minion Fireball
Mega Minion Fireball
Fireball
Fireball
Prince
Fireball
Goblin Gang Fireball Dark Prince Prince
Fireball Mega Minion
Fireball
Fireball Knight Goblin Gang Mega Minion Dark Prince Prince
Fireball
Fireball
Mega Minion Dark Prince Prince
Goblin Gang Fireball
Fireball
Fireball Dark Prince Prince Goblin Giant
Prince
Fireball

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