My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Wizard Electro Giant Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Mega Minion Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Knight Wizard Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Knight Mega Minion Wizard Lumberjack Night Witch
Fireball
Mega Minion Wizard Lumberjack Night Witch
Poison
Mega Minion Wizard Night Witch
Lightning
Knight Mega Minion Wizard Lumberjack Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Electro Giant Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Mega Minion Fireball Lumberjack Night Witch Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Mega Minion Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Fireball Wizard The Log Lumberjack Night Witch
Mega Minion
Knight Fireball Electro Giant
Fireball
Knight Mega Minion The Log
Wizard
Knight Lumberjack
Electro Giant
Mega Minion Lumberjack
The Log
Knight Fireball Lumberjack
Lumberjack
Knight Wizard Electro Giant The Log Night Witch
Night Witch
Knight Lumberjack

Defense Synergies 2 14

Knight
Mega Minion Fireball Wizard The Log Lumberjack Night Witch
Mega Minion
Knight Wizard The Log Lumberjack Night Witch
Fireball
The Log Knight Lumberjack
Wizard
Knight Mega Minion The Log Lumberjack
Electro Giant
The Log
Fireball Knight Mega Minion Wizard Lumberjack Night Witch
Lumberjack
Knight Mega Minion Fireball Wizard The Log
Night Witch
Knight Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball Wizard The Log
Lumberjack Knight Mega Minion The Log Night Witch
Lumberjack Knight Mega Minion Night Witch
Lumberjack Night Witch Knight Mega Minion
Fireball The Log Lumberjack
Fireball The Log Mega Minion Lumberjack Night Witch
Mega Minion Fireball Wizard Night Witch
Fireball Electro Giant The Log
Lumberjack Night Witch
Knight Lumberjack Night Witch
Knight Mega Minion Fireball Wizard Electro Giant The Log Lumberjack Night Witch
Mega Minion Fireball Wizard Night Witch
Lumberjack Night Witch Knight Fireball Wizard The Log
Fireball Wizard Mega Minion The Log Lumberjack Night Witch
Knight Lumberjack
Fireball Electro Giant The Log Lumberjack
Wizard Knight Fireball Lumberjack Night Witch
Fireball Knight Mega Minion Wizard The Log Lumberjack Night Witch
Wizard The Log Knight Mega Minion Fireball Lumberjack
Lumberjack
Wizard Knight Fireball Electro Giant The Log Lumberjack Night Witch
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Fireball Electro Giant
Fireball Knight Mega Minion Wizard The Log Lumberjack
Lumberjack Knight The Log
Lumberjack Knight Fireball The Log Night Witch
Knight Lumberjack Night Witch
Fireball Wizard Electro Giant
Knight Mega Minion Fireball Lumberjack Night Witch
Knight Lumberjack
Knight Mega Minion Fireball The Log
Mega Minion
Knight Mega Minion Lumberjack
Fireball Electro Giant The Log
Knight Fireball Wizard Lumberjack Night Witch
Wizard Fireball Electro Giant
Electro Giant Knight Mega Minion Fireball The Log Lumberjack Night Witch
Mega Minion Fireball Wizard Electro Giant The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball Wizard The Log
Fireball Wizard Electro Giant Mega Minion
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Lumberjack Night Witch
Knight Fireball Wizard The Log
Fireball Wizard
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Night Witch
Mega Minion Fireball Wizard The Log
Fireball Wizard Electro Giant The Log
Fireball The Log Night Witch
Fireball Wizard
The Log
Fireball The Log
Electro Giant The Log Fireball Wizard
Mega Minion
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard Electro Giant Night Witch
Mega Minion Fireball Wizard Electro Giant
Mega Minion Fireball Night Witch
Fireball Wizard The Log Night Witch
Fireball
Fireball Wizard The Log
Fireball Night Witch
Fireball Mega Minion Wizard
The Log Fireball
Fireball Knight Mega Minion Wizard Lumberjack
The Log Fireball Wizard
Fireball Electro Giant
Mega Minion
Electro Giant Fireball The Log
Fireball
Fireball Electro Giant The Log
Fireball Wizard

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