My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Mega Minion Musketeer Guards
Zap
Inferno Tower Guards
Barbarian Barrel
Knight Musketeer Inferno Tower Guards
The Log
Musketeer Guards
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Knight Mega Minion Musketeer Guards
Fireball
Mega Minion Musketeer Inferno Tower
Poison
Mega Minion Musketeer Inferno Tower Guards
Lightning
Knight Mega Minion Musketeer Inferno Tower
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Inferno Tower Guards Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Mega Minion Guards Musketeer Poison Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Mega Minion Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Musketeer Poison The Log
Mega Minion
Knight Poison Mega Knight
Musketeer
Knight The Log Mega Knight
Inferno Tower
Guards
The Log
Poison
Knight Mega Minion The Log Mega Knight
The Log
Knight Musketeer Guards Poison Mega Knight
Mega Knight
Mega Minion Musketeer Poison The Log

Defense Synergies 7 16

Knight
Mega Minion Musketeer Inferno Tower Poison The Log
Mega Minion
Knight Musketeer Inferno Tower Guards The Log Mega Knight
Musketeer
Knight Guards The Log Mega Minion Inferno Tower Mega Knight
Inferno Tower
Knight Guards The Log Mega Minion Musketeer Poison Mega Knight
Guards
Musketeer Inferno Tower Mega Minion Poison The Log
Poison
Knight Inferno Tower Guards The Log Mega Knight
The Log
Musketeer Inferno Tower Knight Mega Minion Guards Poison Mega Knight
Mega Knight
Mega Minion Musketeer Inferno Tower Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Musketeer Inferno Tower The Log
Inferno Tower Knight Mega Minion Musketeer The Log Mega Knight
Inferno Tower Mega Knight Knight Mega Minion Musketeer
Inferno Tower Knight Mega Minion Musketeer Guards Mega Knight
Poison The Log Mega Knight
The Log Mega Minion Musketeer Guards Mega Knight
Mega Minion Musketeer Inferno Tower Poison
Musketeer Inferno Tower Poison The Log Mega Knight
Inferno Tower Musketeer
Knight Guards Musketeer Inferno Tower Mega Knight
Guards Poison Knight Mega Minion Musketeer The Log Mega Knight
Mega Minion Musketeer Inferno Tower Poison
Inferno Tower Mega Knight Knight Musketeer Guards The Log
Mega Knight Mega Minion Guards Poison The Log
Inferno Tower Knight Mega Knight
Inferno Tower The Log Mega Knight
Mega Knight Knight Musketeer Inferno Tower Poison
Mega Knight Knight Mega Minion Musketeer Guards The Log
Poison The Log Knight Mega Minion Musketeer Guards Mega Knight
Musketeer Inferno Tower
Mega Knight Knight Musketeer Guards Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Inferno Tower
Poison Knight Mega Minion Musketeer The Log Mega Knight
Guards Mega Knight Knight Musketeer Inferno Tower The Log
Guards Mega Knight Knight Musketeer Inferno Tower The Log
Inferno Tower Knight Musketeer Guards Mega Knight
Poison Musketeer
Guards Knight Mega Minion Musketeer Inferno Tower
Inferno Tower Mega Knight Knight
Mega Knight Knight Mega Minion Inferno Tower Poison The Log
Inferno Tower Mega Minion Musketeer Guards
Mega Knight Knight Mega Minion Musketeer Inferno Tower Guards
Mega Knight Guards Poison The Log
Mega Knight Knight Inferno Tower Guards
Musketeer Mega Knight
Inferno Tower Guards Knight Mega Minion Musketeer Poison The Log
Poison Mega Knight Mega Minion Musketeer Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Musketeer Guards The Log
Poison Musketeer The Log
Poison The Log
Knight Musketeer Guards Poison The Log
Poison The Log Mega Knight
Poison Mega Minion Musketeer
Musketeer Poison The Log
Poison The Log
Poison The Log
Musketeer Guards Poison
Poison Knight Musketeer The Log
Poison Musketeer
Poison Knight Musketeer The Log
Musketeer Poison
Musketeer Poison The Log
Musketeer Poison The Log
Musketeer Poison The Log Mega Knight
Poison
Mega Minion Musketeer Poison The Log Mega Knight
Poison The Log Mega Knight
Musketeer Poison The Log Mega Knight
Poison
Musketeer The Log
Musketeer Poison The Log
Poison The Log Mega Knight
Mega Minion
Poison The Log Musketeer
Musketeer Poison The Log Mega Knight
Poison Musketeer The Log
Poison Musketeer
Mega Minion Musketeer Guards Poison
Mega Minion
Poison Musketeer The Log Mega Knight
Poison
Mega Knight
Poison The Log
Musketeer Guards
Poison Mega Minion Musketeer
The Log
Poison Knight Mega Minion Musketeer Mega Knight
The Log Musketeer Poison
Poison
Mega Minion Musketeer Mega Knight
Musketeer Guards Poison The Log
Musketeer Poison
Poison Musketeer The Log Mega Knight
Mega Knight

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