My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Hunter Royal Ghost Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Knight Bomb Tower Goblin Barrel Hunter Royal Ghost
The Log
Mini P.E.K.K.A Goblin Barrel Hunter
Earthquake
Bomb Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Mini P.E.K.K.A Goblin Barrel Hunter Royal Ghost
Fireball
Bomb Tower Goblin Barrel Hunter
Poison
Bomb Tower Hunter
Lightning
Knight Mini P.E.K.K.A Bomb Tower Hunter Goblinstein
Rocket
Bomb Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Hunter Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Royal Ghost Mini P.E.K.K.A Bomb Tower Hunter Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Barrel Royal Ghost Mini P.E.K.K.A

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Hunter
Mini P.E.K.K.A
Hunter Mega Knight
Bomb Tower
Goblin Barrel
Knight Royal Ghost Mega Knight
Hunter
Knight Mini P.E.K.K.A Mega Knight
Royal Ghost
Goblin Barrel Mega Knight
Mega Knight
Mini P.E.K.K.A Goblin Barrel Hunter Royal Ghost
Goblinstein

Defense Synergies 2 6

Knight
Bomb Tower Hunter Mini P.E.K.K.A
Mini P.E.K.K.A
Knight Bomb Tower Hunter Royal Ghost
Bomb Tower
Knight Mini P.E.K.K.A
Goblin Barrel
Hunter
Knight Mini P.E.K.K.A Mega Knight
Royal Ghost
Mini P.E.K.K.A Mega Knight
Mega Knight
Hunter Royal Ghost
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Mini P.E.K.K.A Bomb Tower Hunter Knight Mega Knight
Mini P.E.K.K.A Bomb Tower Hunter Mega Knight Knight
Mini P.E.K.K.A Bomb Tower Hunter Knight Mega Knight
Mini P.E.K.K.A Bomb Tower Mega Knight
Bomb Tower Hunter Royal Ghost Mega Knight
Hunter Bomb Tower
Bomb Tower Mega Knight
Mini P.E.K.K.A Hunter Bomb Tower
Knight Mini P.E.K.K.A Hunter Royal Ghost Mega Knight
Knight Bomb Tower Hunter Royal Ghost Mega Knight
Hunter
Mini P.E.K.K.A Bomb Tower Hunter Mega Knight Knight
Bomb Tower Mega Knight Mini P.E.K.K.A Hunter Royal Ghost
Mini P.E.K.K.A Knight Bomb Tower Hunter Mega Knight
Bomb Tower Mini P.E.K.K.A Hunter Mega Knight
Bomb Tower Mega Knight Knight Mini P.E.K.K.A Hunter
Bomb Tower Mega Knight Knight Hunter Royal Ghost
Bomb Tower Hunter Knight Royal Ghost Mega Knight
Mini P.E.K.K.A Bomb Tower Hunter
Royal Ghost Mega Knight Knight Mini P.E.K.K.A Bomb Tower Hunter
Mini P.E.K.K.A Bomb Tower Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Royal Ghost
Knight Mini P.E.K.K.A Bomb Tower Hunter Royal Ghost Mega Knight
Mega Knight Knight Mini P.E.K.K.A Bomb Tower Hunter
Mini P.E.K.K.A Hunter Mega Knight Knight
Knight Mini P.E.K.K.A Hunter Mega Knight
Bomb Tower Hunter
Mini P.E.K.K.A Knight Bomb Tower Hunter
Mini P.E.K.K.A Mega Knight Knight Bomb Tower Hunter
Mega Knight Knight Mini P.E.K.K.A Bomb Tower
Mega Knight Knight Mini P.E.K.K.A Bomb Tower Hunter
Mega Knight
Mini P.E.K.K.A Mega Knight Knight Bomb Tower Hunter
Bomb Tower Mega Knight
Knight Mini P.E.K.K.A Bomb Tower Hunter
Mega Knight Mini P.E.K.K.A Bomb Tower Hunter Royal Ghost
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Ghost
Royal Ghost
Knight
Mega Knight
Hunter
Hunter
Mini P.E.K.K.A
Knight
Knight Hunter
Hunter
Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Hunter Mega Knight
Mega Knight
Mega Knight
Hunter Mega Knight
Hunter Royal Ghost
Mega Knight
Hunter
Mini P.E.K.K.A
Hunter Mega Knight
Mega Knight
Hunter
Knight Mini P.E.K.K.A Hunter Mega Knight
Mega Knight
Royal Ghost Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: