My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Firecracker Flying Machine Giant Executioner Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Mini P.E.K.K.A Flying Machine Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Giant Skeleton King
Giant Snowball
Skeleton Barrel Flying Machine Skeleton King
Zap
Skeleton Barrel Firecracker Flying Machine Skeleton King
Barbarian Barrel
Knight Skeleton Barrel Firecracker Executioner Skeleton King
The Log
Skeleton Barrel Firecracker Mini P.E.K.K.A Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Skeleton Barrel Firecracker Flying Machine Skeleton King
Royal Delivery
Knight Skeleton Barrel Firecracker Mini P.E.K.K.A Flying Machine Executioner Skeleton King
Fireball
Skeleton Barrel Firecracker Flying Machine Executioner Skeleton King
Poison
Skeleton Barrel Firecracker Flying Machine Executioner Skeleton King
Lightning
Knight Mini P.E.K.K.A Executioner Skeleton King
Rocket
Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Mini P.E.K.K.A Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Barrel Firecracker Mini P.E.K.K.A Flying Machine Skeleton King Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Skeleton Barrel Firecracker Mini P.E.K.K.A

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Firecracker Executioner Flying Machine
Skeleton Barrel
Knight Firecracker Skeleton King Mini P.E.K.K.A Flying Machine Giant
Firecracker
Knight Skeleton Barrel Mini P.E.K.K.A Flying Machine Giant
Mini P.E.K.K.A
Giant Skeleton Barrel Firecracker
Flying Machine
Knight Skeleton Barrel Firecracker Giant
Giant
Mini P.E.K.K.A Skeleton Barrel Firecracker Flying Machine Executioner
Executioner
Knight Giant
Skeleton King
Skeleton Barrel

Defense Synergies 2 6

Knight
Firecracker Executioner Mini P.E.K.K.A Flying Machine
Skeleton Barrel
Firecracker
Knight Mini P.E.K.K.A Flying Machine
Mini P.E.K.K.A
Knight Firecracker Executioner
Flying Machine
Knight Firecracker Skeleton King
Giant
Executioner
Knight Mini P.E.K.K.A
Skeleton King
Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker Flying Machine Executioner
Mini P.E.K.K.A Knight Firecracker Flying Machine Executioner
Mini P.E.K.K.A Knight Executioner
Mini P.E.K.K.A Knight Firecracker Skeleton King
Firecracker Mini P.E.K.K.A
Firecracker Flying Machine Executioner
Firecracker Flying Machine Executioner
Skeleton Barrel Flying Machine
Mini P.E.K.K.A Skeleton King
Knight Firecracker Mini P.E.K.K.A
Executioner Knight Firecracker Flying Machine Skeleton King
Executioner Firecracker Flying Machine
Mini P.E.K.K.A Knight Flying Machine
Executioner Firecracker Mini P.E.K.K.A Skeleton King
Mini P.E.K.K.A Knight Skeleton King
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Executioner
Knight Firecracker Flying Machine Executioner
Executioner Knight Firecracker Flying Machine
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Flying Machine Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Knight Skeleton Barrel Firecracker Mini P.E.K.K.A Flying Machine Executioner
Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A Executioner
Firecracker Executioner Skeleton Barrel Flying Machine
Mini P.E.K.K.A Knight Flying Machine
Mini P.E.K.K.A Knight
Knight Firecracker Mini P.E.K.K.A Flying Machine
Knight Mini P.E.K.K.A Flying Machine
Mini P.E.K.K.A Knight Executioner Skeleton King
Firecracker Flying Machine Executioner
Knight Firecracker Mini P.E.K.K.A Flying Machine Executioner Skeleton King
Executioner Firecracker Mini P.E.K.K.A Flying Machine Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Firecracker Flying Machine
Firecracker Skeleton Barrel Flying Machine Executioner
Skeleton Barrel Flying Machine
Knight Skeleton Barrel Firecracker Flying Machine
Executioner Firecracker
Firecracker Executioner Skeleton Barrel Flying Machine
Firecracker Flying Machine Executioner
Skeleton Barrel Firecracker Flying Machine Executioner
Skeleton Barrel Firecracker Flying Machine
Mini P.E.K.K.A
Firecracker Knight Skeleton Barrel Flying Machine
Firecracker Flying Machine Executioner
Flying Machine Knight Skeleton Barrel Firecracker Executioner
Skeleton Barrel Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine Executioner
Skeleton Barrel Firecracker Flying Machine Executioner
Mini P.E.K.K.A
Skeleton Barrel Firecracker Mini P.E.K.K.A Flying Machine Executioner
Skeleton Barrel Firecracker Flying Machine
Skeleton Barrel Flying Machine
Firecracker Executioner
Firecracker Skeleton Barrel Flying Machine Executioner
Skeleton Barrel Flying Machine
Skeleton Barrel Firecracker
Firecracker Flying Machine Executioner
Skeleton Barrel Firecracker Flying Machine
Mini P.E.K.K.A
Firecracker
Firecracker
Skeleton Barrel Flying Machine
Firecracker Flying Machine Executioner
Knight Firecracker Mini P.E.K.K.A Flying Machine Executioner
Skeleton Barrel Firecracker Flying Machine Executioner Skeleton King
Firecracker Flying Machine Executioner
Firecracker Flying Machine Skeleton King
Firecracker Flying Machine Executioner
Skeleton Barrel Firecracker Flying Machine Executioner
Firecracker

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