My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Firecracker Bandit
Barbarian Barrel
Knight Firecracker Wizard Bandit Electro Wizard Magic Archer
The Log
Firecracker Mini P.E.K.K.A Hog Rider Bandit
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Hog Rider Wizard Bandit Electro Wizard Magic Archer
Fireball
Firecracker Hog Rider Wizard Bandit Electro Wizard Magic Archer
Poison
Firecracker Wizard Electro Wizard Magic Archer
Lightning
Knight Mini P.E.K.K.A Wizard Bandit Electro Wizard Magic Archer
Rocket
Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Bandit Mini P.E.K.K.A Hog Rider Electro Wizard Magic Archer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Bandit Mini P.E.K.K.A

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Wizard Electro Wizard Magic Archer
Firecracker
Knight Hog Rider Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Firecracker Hog Rider Wizard Electro Wizard Magic Archer
Hog Rider
Knight Firecracker Mini P.E.K.K.A Wizard Bandit Electro Wizard Magic Archer
Wizard
Knight Mini P.E.K.K.A Hog Rider Bandit
Bandit
Firecracker Hog Rider Wizard Electro Wizard Magic Archer
Electro Wizard
Knight Mini P.E.K.K.A Hog Rider Bandit Magic Archer
Magic Archer
Knight Mini P.E.K.K.A Hog Rider Bandit Electro Wizard

Defense Synergies 4 12

Knight
Firecracker Electro Wizard Magic Archer Mini P.E.K.K.A Wizard
Firecracker
Knight Mini P.E.K.K.A Bandit Electro Wizard
Mini P.E.K.K.A
Electro Wizard Knight Firecracker Wizard Magic Archer
Hog Rider
Wizard
Knight Mini P.E.K.K.A Bandit Electro Wizard
Bandit
Firecracker Wizard Electro Wizard Magic Archer
Electro Wizard
Knight Mini P.E.K.K.A Firecracker Wizard Bandit Magic Archer
Magic Archer
Knight Mini P.E.K.K.A Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Firecracker Bandit Electro Wizard
Mini P.E.K.K.A Knight Bandit Electro Wizard
Mini P.E.K.K.A Knight Firecracker Bandit Electro Wizard
Firecracker Mini P.E.K.K.A
Firecracker Bandit Electro Wizard Magic Archer
Electro Wizard Firecracker Wizard Magic Archer
Bandit Electro Wizard Magic Archer
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Bandit Electro Wizard
Electro Wizard Knight Firecracker Wizard Bandit Magic Archer
Firecracker Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Wizard Bandit Electro Wizard
Wizard Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Bandit Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard
Wizard Knight Firecracker Mini P.E.K.K.A Electro Wizard
Knight Firecracker Wizard Bandit Electro Wizard Magic Archer
Wizard Knight Firecracker Bandit Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard
Wizard Knight Firecracker Mini P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Knight Firecracker Mini P.E.K.K.A Wizard Magic Archer
Bandit Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Bandit Electro Wizard
Knight Mini P.E.K.K.A Bandit
Firecracker Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Bandit Electro Wizard
Mini P.E.K.K.A Knight
Electro Wizard Knight Firecracker Mini P.E.K.K.A Bandit Magic Archer
Knight Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Knight Wizard Bandit
Wizard Firecracker Magic Archer
Electro Wizard Knight Firecracker Mini P.E.K.K.A Magic Archer
Firecracker Mini P.E.K.K.A Wizard Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Bandit
Firecracker Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Knight Firecracker
Wizard Firecracker Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Bandit
Mini P.E.K.K.A Electro Wizard
Firecracker Knight Wizard Bandit Electro Wizard Magic Archer
Firecracker Wizard Magic Archer
Knight Firecracker Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Magic Archer
Firecracker Wizard Bandit Magic Archer
Magic Archer Firecracker Wizard Bandit
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Bandit Electro Wizard Magic Archer
Firecracker Wizard Magic Archer
Magic Archer
Wizard
Firecracker Wizard Magic Archer
Firecracker Wizard Bandit Electro Wizard Magic Archer
Wizard Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Wizard Electro Wizard Magic Archer
Electro Wizard Firecracker Wizard
Mini P.E.K.K.A
Wizard Bandit Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Wizard Magic Archer
Electro Wizard Bandit Magic Archer
Firecracker Wizard Electro Wizard Magic Archer
Knight Firecracker Mini P.E.K.K.A Wizard Electro Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Bandit Electro Wizard Magic Archer
Firecracker Wizard

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