My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Dart Goblin Inferno Dragon
Zap
Goblin Gang Dart Goblin Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Dart Goblin Electro Wizard
The Log
Goblin Gang Dart Goblin Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Knight Goblin Gang Dart Goblin Mini P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Goblin Gang Dart Goblin Electro Wizard Inferno Dragon
Poison
Goblin Gang Dart Goblin Electro Wizard
Lightning
Knight Mini P.E.K.K.A Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Dart Goblin Mini P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Dart Goblin

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Dart Goblin The Log Electro Wizard
Goblin Gang
Knight Dart Goblin Mini P.E.K.K.A
Dart Goblin
Knight Goblin Gang The Log Mega Knight
Mini P.E.K.K.A
Goblin Gang The Log Electro Wizard Mega Knight
The Log
Knight Dart Goblin Mini P.E.K.K.A Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Dart Goblin Mini P.E.K.K.A The Log Electro Wizard

Defense Synergies 5 18

Knight
Goblin Gang Dart Goblin Electro Wizard Mini P.E.K.K.A The Log
Goblin Gang
Knight Dart Goblin Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon
Dart Goblin
Knight Goblin Gang Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon Mega Knight
Mini P.E.K.K.A
The Log Electro Wizard Knight Goblin Gang Dart Goblin
The Log
Mini P.E.K.K.A Knight Goblin Gang Dart Goblin Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Goblin Gang Dart Goblin The Log Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Dart Goblin The Log Electro Wizard Mega Knight
Mega Knight
Dart Goblin The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Knight Goblin Gang Dart Goblin The Log Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Knight Dart Goblin Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Knight Goblin Gang Dart Goblin Electro Wizard Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Goblin Gang The Log Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Inferno Dragon Goblin Gang
Dart Goblin The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Knight Goblin Gang Dart Goblin Mini P.E.K.K.A Electro Wizard Mega Knight
Goblin Gang Dart Goblin Electro Wizard Knight The Log Mega Knight
Inferno Dragon Goblin Gang Dart Goblin Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Goblin Gang The Log Electro Wizard
Mega Knight Goblin Gang Dart Goblin Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Knight Goblin Gang Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Knight Goblin Gang Mini P.E.K.K.A Electro Wizard
Mega Knight Knight Goblin Gang Dart Goblin The Log Electro Wizard
The Log Knight Dart Goblin Electro Wizard Inferno Dragon Mega Knight
Mini P.E.K.K.A Dart Goblin Electro Wizard Inferno Dragon
Goblin Gang Mega Knight Knight Dart Goblin Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Mega Knight Electro Wizard
Electro Wizard Knight Goblin Gang Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Goblin Gang Mega Knight Knight Mini P.E.K.K.A The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Mega Knight Knight The Log Electro Wizard
Knight Goblin Gang Mini P.E.K.K.A Inferno Dragon Mega Knight
Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Mini P.E.K.K.A Knight Dart Goblin Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Inferno Dragon
Electro Wizard Mega Knight Knight Mini P.E.K.K.A The Log Inferno Dragon
Goblin Gang Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Knight Dart Goblin Mini P.E.K.K.A
Mega Knight The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Goblin Gang
Dart Goblin Mega Knight
Goblin Gang Electro Wizard Knight Dart Goblin Mini P.E.K.K.A The Log Inferno Dragon
Mega Knight Dart Goblin Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Knight Dart Goblin The Log
The Log Mega Knight
Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Goblin Gang Mini P.E.K.K.A Electro Wizard
Knight Dart Goblin The Log Electro Wizard
Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
Inferno Dragon
The Log Dart Goblin Electro Wizard
The Log Mega Knight
Dart Goblin The Log
Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Mini P.E.K.K.A
Dart Goblin The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Goblin Gang Dart Goblin
Dart Goblin Electro Wizard
The Log
Knight Goblin Gang Dart Goblin Mini P.E.K.K.A Electro Wizard Mega Knight
The Log Dart Goblin
Dart Goblin Mega Knight
Goblin Gang Dart Goblin The Log Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin The Log Electro Wizard Mega Knight
Inferno Dragon
Dart Goblin Mega Knight

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