My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince P.E.K.K.A Princess Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Prince P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Princess
Zap
Prince Princess
Barbarian Barrel
Knight Wizard Princess
The Log
Mini P.E.K.K.A Prince Princess
Earthquake
Arrows
Princess
Royal Delivery
Knight Mini P.E.K.K.A Wizard Prince P.E.K.K.A Princess
Fireball
Wizard Princess
Poison
Wizard Princess
Lightning
Knight Mini P.E.K.K.A Wizard Prince Goblinstein
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Prince P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Princess Mini P.E.K.K.A Wizard Prince Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Princess Mini P.E.K.K.A Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Princess Wizard Prince
Mini P.E.K.K.A
Wizard Princess Mega Knight
Wizard
Knight Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight
Prince
Mega Knight Knight Wizard Princess
P.E.K.K.A
Wizard Princess
Princess
Knight Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight
Mega Knight
Prince Mini P.E.K.K.A Wizard Princess
Goblinstein

Defense Synergies 1 9

Knight
Princess Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Knight Wizard Princess
Wizard
Knight Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight
Prince
Wizard
P.E.K.K.A
Wizard Princess
Princess
Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight
Wizard Princess
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Prince Mega Knight
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight Knight
Mini P.E.K.K.A Prince P.E.K.K.A Knight Mega Knight
Mini P.E.K.K.A Prince P.E.K.K.A Princess Mega Knight
Mega Knight
Wizard Princess
P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Prince Princess
Knight Mini P.E.K.K.A Prince Mega Knight
Knight Wizard Princess Mega Knight
Wizard Princess
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight Knight Wizard
Wizard Mega Knight Mini P.E.K.K.A Prince P.E.K.K.A Princess
Mini P.E.K.K.A P.E.K.K.A Knight Prince Mega Knight
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight
Wizard Mega Knight Knight Mini P.E.K.K.A Prince P.E.K.K.A
Mega Knight Knight Wizard Prince
Wizard Knight Princess Mega Knight
Mini P.E.K.K.A P.E.K.K.A Prince
Wizard Mega Knight Knight Mini P.E.K.K.A Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Prince P.E.K.K.A
Knight Mini P.E.K.K.A Wizard Prince Mega Knight
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight Knight
P.E.K.K.A Knight Mini P.E.K.K.A Prince Mega Knight
Wizard Princess
Mini P.E.K.K.A Prince P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Prince
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A Prince
P.E.K.K.A
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A Prince
P.E.K.K.A Mega Knight Prince
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight Knight Wizard
Wizard Princess Mega Knight
Knight Mini P.E.K.K.A Prince P.E.K.K.A
Mega Knight Mini P.E.K.K.A Wizard P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Princess
Knight Prince
Wizard Mega Knight
Wizard Princess
Wizard Princess
Wizard Princess
Wizard
Mini P.E.K.K.A Prince
Knight Wizard Prince Princess
Wizard Princess
Knight Princess
Princess
Princess Prince
Wizard Princess
Wizard Princess Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Prince Princess Mega Knight
Wizard Princess Mega Knight
Prince Mega Knight
Wizard Princess
Prince
Wizard Princess Mega Knight
Wizard Princess
Wizard Prince Princess Mega Knight
Wizard Princess
Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Princess
P.E.K.K.A Prince Mega Knight
Wizard Princess
Prince Princess
Wizard Princess
Knight Mini P.E.K.K.A Wizard Prince Princess Mega Knight
Wizard Princess
Prince P.E.K.K.A Mega Knight
Princess
Princess
Prince Princess Mega Knight
Prince P.E.K.K.A
Wizard Mega Knight

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