My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Miner
Giant Snowball
Minions Cannon Skeleton Army Miner
Zap
Minions Cannon Skeleton Army
Barbarian Barrel
Knight Cannon Skeleton Army
The Log
Cannon Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Knight Minions Skeleton Army Miner
Fireball
Minions Cannon Skeleton Army
Poison
Minions Cannon Skeleton Army
Lightning
Knight Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Cannon Skeleton Army Tornado Miner Goblinstein Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Cannon Skeleton Army

Attack Synergies 3 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Miner
Minions
Knight Miner
Cannon
Skeleton Army
Tornado
Goblinstein
Lightning
Miner
Minions Knight
Goblinstein
Tornado

Defense Synergies 2 5

Knight
Minions Cannon Skeleton Army Tornado
Minions
Knight Cannon
Cannon
Knight Minions Skeleton Army
Skeleton Army
Knight Cannon
Tornado
Knight Goblinstein
Lightning
Miner
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Minions Cannon
Skeleton Army Knight Minions Cannon
Cannon Skeleton Army Tornado Knight Minions Lightning
Cannon Skeleton Army Knight Minions
Lightning Skeleton Army Tornado
Skeleton Army Tornado Minions Cannon
Minions Tornado Lightning Cannon
Lightning Cannon
Cannon Minions Skeleton Army Tornado
Knight Skeleton Army Tornado Cannon Miner
Minions Skeleton Army Knight Cannon Tornado
Minions Tornado
Cannon Skeleton Army Knight Minions Lightning
Skeleton Army Minions Cannon Tornado
Skeleton Army Knight Cannon
Skeleton Army Tornado Cannon Lightning Goblinstein
Knight Minions Cannon Skeleton Army Tornado
Cannon Knight Minions Skeleton Army Tornado
Tornado Knight Minions Cannon
Cannon Tornado
Skeleton Army Knight Minions Cannon
Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army
Knight Lightning Miner
Skeleton Army Knight Minions Lightning
Skeleton Army Lightning Knight Tornado
Knight Cannon Skeleton Army
Goblinstein Minions Tornado
Skeleton Army Knight Minions Lightning
Knight Skeleton Army
Lightning Goblinstein Knight Minions Skeleton Army Tornado
Cannon Skeleton Army
Knight Minions
Skeleton Army Lightning Tornado
Skeleton Army Lightning Knight Cannon
Cannon Skeleton Army
Skeleton Army Knight Minions Tornado Lightning Goblinstein
Minions Cannon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Tornado Miner
Lightning Miner
Lightning Knight
Goblinstein
Goblinstein Minions Tornado
Tornado
Tornado Lightning
Miner Tornado Lightning
Lightning Minions Tornado
Lightning Miner Knight Tornado
Lightning Tornado
Lightning Knight Miner
Lightning Minions
Lightning
Lightning
Lightning
Lightning Tornado
Minions Lightning
Lightning
Lightning Tornado Miner
Lightning Minions
Lightning Tornado
Tornado Lightning
Lightning
Tornado Goblinstein
Miner Tornado Lightning
Lightning Tornado Miner
Lightning Miner Tornado
Lightning Tornado
Lightning Minions Goblinstein
Lightning
Lightning Miner
Lightning
Lightning
Lightning Minions Skeleton Army Goblinstein
Lightning Tornado
Lightning Miner Knight
Lightning
Lightning Tornado
Minions Tornado Lightning
Tornado Lightning
Lightning Tornado Miner
Lightning

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