My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Dart Goblin Balloon
Zap
Minions Dart Goblin Balloon
Barbarian Barrel
Knight Dart Goblin Wizard Electro Wizard
The Log
Dart Goblin
Earthquake
Arrows
Minions Dart Goblin
Royal Delivery
Knight Minions Dart Goblin Wizard Balloon Electro Wizard
Fireball
Minions Dart Goblin Wizard Balloon Electro Wizard
Poison
Minions Dart Goblin Wizard Balloon Electro Wizard
Lightning
Knight Wizard Balloon Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Dart Goblin Electro Wizard Wizard Balloon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Dart Goblin

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Dart Goblin Balloon Wizard The Log Electro Wizard
Minions
Knight Balloon
Dart Goblin
Knight Balloon The Log
Wizard
Knight Balloon
Balloon
Knight Minions Dart Goblin Wizard The Log Electro Wizard
Electro Giant
The Log
Knight Dart Goblin Balloon
Electro Wizard
Knight Balloon

Defense Synergies 3 10

Knight
Minions Dart Goblin Electro Wizard Wizard The Log
Minions
Knight Dart Goblin The Log Electro Wizard
Dart Goblin
Knight Minions The Log Electro Wizard
Wizard
Knight The Log Electro Wizard
Balloon
Electro Giant
The Log
Knight Minions Dart Goblin Wizard Electro Wizard
Electro Wizard
Knight Minions Dart Goblin Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Dart Goblin Wizard The Log Electro Wizard
Knight Minions Dart Goblin The Log Electro Wizard
Knight Minions Dart Goblin Electro Wizard
Knight Minions Dart Goblin Electro Wizard
The Log
The Log Minions Dart Goblin Electro Wizard
Minions Dart Goblin Electro Wizard Wizard
Dart Goblin Electro Giant The Log Electro Wizard
Minions
Knight Dart Goblin Electro Wizard
Minions Dart Goblin Electro Wizard Knight Wizard Electro Giant The Log
Minions Dart Goblin Wizard Electro Wizard
Knight Minions Wizard The Log Electro Wizard
Wizard Minions Dart Goblin The Log Electro Wizard
Knight Electro Wizard
Electro Giant The Log Electro Wizard
Wizard Knight Minions Electro Wizard
Knight Minions Dart Goblin Wizard The Log Electro Wizard
Wizard The Log Knight Minions Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Wizard Knight Minions Dart Goblin Electro Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Giant Electro Wizard
Electro Wizard Knight Wizard The Log
Knight Minions The Log Electro Wizard
Knight The Log Electro Wizard
Knight
Wizard Electro Giant Minions Dart Goblin Electro Wizard
Knight Minions Dart Goblin Electro Wizard
Knight
Electro Wizard Knight Minions The Log
Dart Goblin
Knight Minions Dart Goblin
Electro Giant The Log Electro Wizard
Knight Wizard
Wizard Dart Goblin Electro Giant
Electro Giant Electro Wizard Knight Minions Dart Goblin The Log
Minions Dart Goblin Wizard Electro Giant The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Knight Dart Goblin The Log
Wizard The Log
Wizard Electro Giant Minions Dart Goblin
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard
Minions Electro Wizard
Knight Dart Goblin Wizard The Log Electro Wizard
Dart Goblin Wizard
Knight Dart Goblin The Log
Minions Dart Goblin
Dart Goblin The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Minions
Dart Goblin Wizard The Log Electro Wizard
Dart Goblin Wizard Electro Giant The Log
Minions The Log
Wizard
The Log
The Log
Electro Giant The Log Wizard
The Log Dart Goblin Wizard Electro Wizard
Wizard The Log
Dart Goblin The Log
Dart Goblin Wizard Electro Giant Electro Wizard
Electro Wizard Minions Dart Goblin Wizard Electro Giant
Dart Goblin Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Minions Dart Goblin
Dart Goblin Wizard Electro Wizard
The Log
Knight Dart Goblin Wizard Electro Wizard
The Log Dart Goblin Wizard
Electro Giant
Dart Goblin
Electro Giant Minions Dart Goblin The Log Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Electro Giant The Log Electro Wizard
Dart Goblin Wizard

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