My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Hunter Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Flying Machine Giant Hunter Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Flying Machine Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Giant
Giant Snowball
Minions Flying Machine Princess
Zap
Minions Flying Machine Princess
Barbarian Barrel
Knight Elixir Golem Hunter Princess
The Log
Elixir Golem Hunter Princess
Earthquake
Elixir Golem
Arrows
Minions Flying Machine Princess
Royal Delivery
Knight Minions Elixir Golem Flying Machine Hunter Princess
Fireball
Minions Elixir Golem Flying Machine Hunter Princess
Poison
Minions Elixir Golem Flying Machine Hunter Princess
Lightning
Knight Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Elixir Golem Princess Flying Machine Hunter Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Elixir Golem Princess

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Princess Flying Machine Hunter
Minions
Knight Giant Elixir Golem
Elixir Golem
Lightning Minions Flying Machine Hunter
Flying Machine
Knight Elixir Golem Giant
Giant
Minions Hunter Lightning Flying Machine Princess
Hunter
Giant Knight Elixir Golem
Lightning
Elixir Golem Giant
Princess
Knight Giant

Defense Synergies 3 4

Knight
Minions Hunter Princess Flying Machine
Minions
Knight Flying Machine Hunter
Elixir Golem
Flying Machine
Knight Minions Hunter
Giant
Hunter
Knight Minions Flying Machine
Lightning
Princess
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Minions Flying Machine
Hunter Knight Minions Flying Machine
Hunter Knight Minions Lightning
Hunter Knight Minions
Lightning Princess
Minions Flying Machine Hunter
Minions Hunter Lightning Flying Machine Princess
Lightning Flying Machine
Hunter Minions Princess
Knight Hunter
Minions Knight Flying Machine Hunter Princess
Minions Hunter Flying Machine Princess
Hunter Knight Minions Flying Machine Lightning
Minions Hunter Princess
Knight Hunter
Hunter Lightning
Knight Minions Hunter
Knight Minions Flying Machine Hunter
Hunter Knight Minions Flying Machine Princess
Hunter
Knight Minions Flying Machine Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Flying Machine Hunter Lightning
Knight Minions Hunter Lightning
Hunter Lightning Knight
Knight Hunter
Minions Flying Machine Hunter Princess
Knight Minions Flying Machine Hunter Lightning
Knight Hunter
Lightning Knight Minions Flying Machine
Knight Minions Flying Machine Hunter
Lightning
Lightning Knight Hunter
Flying Machine Princess
Knight Minions Flying Machine Hunter Lightning
Minions Flying Machine Hunter Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Knight Flying Machine
Flying Machine Princess
Lightning Flying Machine
Lightning Knight Flying Machine
Minions Flying Machine Hunter Princess
Flying Machine Princess
Flying Machine Hunter Lightning Princess
Flying Machine Lightning
Lightning Minions
Lightning Knight Flying Machine Princess
Lightning Flying Machine Princess
Flying Machine Lightning Knight Hunter Princess
Lightning Minions Flying Machine Princess
Lightning Princess Flying Machine
Lightning Flying Machine Hunter Princess
Lightning Flying Machine Princess
Lightning
Minions Lightning
Lightning Flying Machine Hunter Princess
Lightning Flying Machine Princess
Lightning Minions
Lightning Princess
Lightning
Lightning Flying Machine
Hunter Princess
Flying Machine Hunter Lightning Princess
Lightning Flying Machine Princess
Lightning
Lightning Flying Machine Hunter Princess
Lightning Minions Flying Machine
Lightning
Lightning Hunter
Lightning Princess
Lightning Princess
Lightning Minions Flying Machine Princess
Lightning Flying Machine Hunter Princess
Lightning Knight Flying Machine Hunter Princess
Flying Machine Lightning Princess
Lightning
Flying Machine
Minions Flying Machine Lightning Princess
Flying Machine Lightning Princess
Lightning Flying Machine Princess
Lightning

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