My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider
Giant Snowball
Minions Hog Rider Princess
Zap
Minions Firecracker Royal Giant Princess
Barbarian Barrel
Knight Firecracker Princess Ice Wizard
The Log
Firecracker Royal Giant Mini P.E.K.K.A Hog Rider Princess
Earthquake
Firecracker Hog Rider
Arrows
Minions Firecracker Princess
Royal Delivery
Knight Minions Firecracker Mini P.E.K.K.A Hog Rider Princess Ice Wizard
Fireball
Minions Firecracker Hog Rider Princess Ice Wizard
Poison
Minions Firecracker Princess Ice Wizard
Lightning
Knight Mini P.E.K.K.A Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Firecracker Princess Ice Wizard Mini P.E.K.K.A Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Firecracker Princess

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Firecracker Hog Rider Princess Ice Wizard
Minions
Knight Royal Giant Hog Rider Firecracker Mini P.E.K.K.A
Firecracker
Knight Royal Giant Hog Rider Minions Mini P.E.K.K.A Princess
Royal Giant
Minions Firecracker Ice Wizard Hog Rider Princess
Mini P.E.K.K.A
Minions Firecracker Hog Rider Princess Ice Wizard
Hog Rider
Knight Minions Firecracker Royal Giant Mini P.E.K.K.A Princess
Princess
Knight Firecracker Royal Giant Mini P.E.K.K.A Hog Rider
Ice Wizard
Royal Giant Knight Mini P.E.K.K.A

Defense Synergies 4 9

Knight
Minions Firecracker Princess Ice Wizard Mini P.E.K.K.A
Minions
Knight Firecracker Ice Wizard
Firecracker
Knight Minions Mini P.E.K.K.A Princess Ice Wizard
Royal Giant
Mini P.E.K.K.A
Knight Firecracker Princess Ice Wizard
Hog Rider
Princess
Knight Firecracker Mini P.E.K.K.A Ice Wizard
Ice Wizard
Knight Minions Firecracker Mini P.E.K.K.A Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker
Mini P.E.K.K.A Knight Minions Firecracker Ice Wizard
Mini P.E.K.K.A Knight Minions Ice Wizard
Mini P.E.K.K.A Knight Minions Firecracker Ice Wizard
Firecracker Mini P.E.K.K.A Princess
Minions Firecracker Ice Wizard
Minions Firecracker Princess Ice Wizard
Mini P.E.K.K.A Minions Princess Ice Wizard
Knight Firecracker Mini P.E.K.K.A Ice Wizard
Minions Ice Wizard Knight Firecracker Princess
Minions Firecracker Princess Ice Wizard
Mini P.E.K.K.A Knight Minions Ice Wizard
Minions Firecracker Mini P.E.K.K.A Princess
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Knight Minions Firecracker Mini P.E.K.K.A
Knight Minions Firecracker Ice Wizard
Knight Minions Firecracker Princess Ice Wizard
Mini P.E.K.K.A
Knight Minions Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A
Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A
Firecracker Minions Princess Ice Wizard
Mini P.E.K.K.A Knight Minions Ice Wizard
Mini P.E.K.K.A Knight
Knight Minions Firecracker Mini P.E.K.K.A
Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Firecracker Princess
Knight Minions Firecracker Mini P.E.K.K.A
Minions Firecracker Mini P.E.K.K.A Princess Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker
Firecracker Princess Ice Wizard
Knight Firecracker
Firecracker
Firecracker Minions Princess Ice Wizard
Firecracker Princess
Firecracker Princess Ice Wizard
Firecracker
Minions Mini P.E.K.K.A
Firecracker Knight Princess
Firecracker Princess
Knight Firecracker Princess
Minions Firecracker Princess
Princess Firecracker
Firecracker Princess
Firecracker Princess
Minions Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Princess
Firecracker Princess
Minions
Princess
Firecracker Princess Ice Wizard
Firecracker Princess Ice Wizard
Princess
Firecracker
Firecracker Princess Ice Wizard
Minions Firecracker
Mini P.E.K.K.A
Firecracker Princess
Firecracker Princess
Minions Princess
Firecracker Princess Ice Wizard
Knight Firecracker Mini P.E.K.K.A Princess
Firecracker Princess
Firecracker
Minions Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker

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