My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Wall Breakers Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Wall Breakers
Giant Snowball
Minions Goblin Gang Wall Breakers
Zap
Minions Goblin Gang Firecracker Wall Breakers Goblin Giant
Barbarian Barrel
Knight Goblin Gang Firecracker Wall Breakers
The Log
Goblin Gang Firecracker Wall Breakers
Earthquake
Goblin Gang Firecracker
Arrows
Minions Goblin Gang Firecracker Wall Breakers
Royal Delivery
Knight Minions Goblin Gang Firecracker Wall Breakers
Fireball
Minions Goblin Gang Firecracker Wall Breakers
Poison
Minions Goblin Gang Firecracker
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Knight Minions Goblin Gang Firecracker Poison Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Knight Minions

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Firecracker Wall Breakers Poison
Minions
Knight Rage Firecracker Wall Breakers Goblin Giant
Goblin Gang
Knight Firecracker Goblin Giant
Firecracker
Knight Minions Goblin Gang Wall Breakers Goblin Giant
Wall Breakers
Knight Minions Firecracker Goblin Giant
Rage
Minions Goblin Giant
Poison
Knight Goblin Giant
Goblin Giant
Minions Goblin Gang Firecracker Wall Breakers Rage Poison

Defense Synergies 3 4

Knight
Minions Goblin Gang Firecracker Poison
Minions
Knight Firecracker Goblin Giant
Goblin Gang
Knight Firecracker
Firecracker
Knight Minions Goblin Gang
Wall Breakers
Rage
Poison
Knight
Goblin Giant
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Goblin Giant
Knight Minions Goblin Gang Firecracker
Goblin Gang Knight Minions
Knight Minions Goblin Gang Firecracker
Firecracker Poison
Goblin Gang Minions Firecracker
Minions Goblin Gang Firecracker Poison
Poison Goblin Giant
Minions Goblin Gang
Knight Goblin Gang Firecracker
Minions Goblin Gang Poison Knight Firecracker Goblin Giant
Minions Goblin Gang Firecracker Poison
Knight Minions Goblin Gang
Minions Goblin Gang Firecracker Poison
Knight Goblin Gang
Goblin Gang
Knight Minions Goblin Gang Firecracker Poison
Knight Minions Goblin Gang Firecracker
Poison Knight Minions Firecracker
Goblin Gang Knight Minions Firecracker Poison Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Poison Knight Goblin Gang Firecracker
Goblin Gang Knight Minions Goblin Giant
Goblin Gang Knight Goblin Giant
Knight Goblin Gang Goblin Giant
Firecracker Poison Minions Goblin Gang Goblin Giant
Goblin Gang Knight Minions Goblin Giant
Knight Goblin Giant
Knight Minions Firecracker Poison
Goblin Gang Goblin Giant
Knight Minions
Poison Goblin Giant
Knight Goblin Gang Goblin Giant
Firecracker
Goblin Gang Knight Minions Firecracker Poison Goblin Giant
Minions Poison Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison
Poison Goblin Giant
Knight Firecracker Poison
Poison Firecracker
Firecracker Poison Minions Goblin Giant
Firecracker Poison
Poison Firecracker
Poison Firecracker
Minions Goblin Gang Poison
Firecracker Poison Knight
Poison Firecracker
Poison Knight Firecracker
Minions Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison
Poison
Minions
Firecracker Poison
Firecracker Poison
Minions Poison
Poison
Poison
Firecracker Poison
Firecracker Poison
Poison
Poison Firecracker
Poison Firecracker
Minions Firecracker Poison
Poison
Firecracker Poison
Firecracker Poison
Minions Goblin Gang
Poison Firecracker
Poison Knight Goblin Gang Firecracker
Firecracker Poison
Poison
Firecracker
Minions Goblin Gang Firecracker Poison
Firecracker Poison
Poison Firecracker Goblin Giant

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