My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Goblin Barrel Inferno Dragon
Giant Snowball
Minions Goblin Gang Goblin Barrel Inferno Dragon
Zap
Minions Goblin Gang Royal Giant Goblin Barrel Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Goblin Barrel
The Log
Goblin Gang Royal Giant Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Minions Goblin Gang Goblin Barrel
Royal Delivery
Knight Minions Goblin Gang Goblin Barrel Inferno Dragon
Fireball
Minions Goblin Gang Goblin Barrel Inferno Dragon
Poison
Minions Goblin Gang
Lightning
Knight Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Minions Goblin Gang Goblin Barrel Fireball Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Knight Minions Goblin Gang

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Goblin Barrel Fireball Barbarian Barrel
Minions
Knight Royal Giant Barbarian Barrel Inferno Dragon
Goblin Gang
Knight Goblin Barrel Royal Giant
Royal Giant
Minions Fireball Barbarian Barrel Goblin Barrel Goblin Gang
Fireball
Royal Giant Knight
Barbarian Barrel
Royal Giant Knight Minions Goblin Barrel
Goblin Barrel
Knight Goblin Gang Royal Giant Barbarian Barrel
Inferno Dragon
Minions

Defense Synergies 3 5

Knight
Minions Goblin Gang Fireball Barbarian Barrel
Minions
Knight Barbarian Barrel
Goblin Gang
Knight Barbarian Barrel Inferno Dragon
Royal Giant
Fireball
Barbarian Barrel Knight
Barbarian Barrel
Fireball Knight Minions Goblin Gang
Goblin Barrel
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Barbarian Barrel
Inferno Dragon Knight Minions Goblin Gang
Goblin Gang Knight Minions Inferno Dragon
Inferno Dragon Knight Minions Goblin Gang
Fireball Barbarian Barrel
Goblin Gang Fireball Barbarian Barrel Minions
Minions Inferno Dragon Goblin Gang Fireball
Fireball Barbarian Barrel
Inferno Dragon Minions Goblin Gang
Knight Goblin Gang Barbarian Barrel
Minions Goblin Gang Knight Fireball Barbarian Barrel
Minions Inferno Dragon Goblin Gang Fireball
Knight Minions Goblin Gang Fireball
Fireball Minions Goblin Gang Barbarian Barrel
Inferno Dragon Knight Goblin Gang
Goblin Gang Fireball Inferno Dragon
Knight Minions Goblin Gang Fireball
Fireball Knight Minions Goblin Gang Barbarian Barrel
Barbarian Barrel Knight Minions Fireball Inferno Dragon
Inferno Dragon
Goblin Gang Knight Minions Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Barbarian Barrel
Fireball Knight Goblin Gang Barbarian Barrel Inferno Dragon
Goblin Gang Knight Minions
Goblin Gang Knight Fireball Barbarian Barrel
Knight Goblin Gang Inferno Dragon
Fireball Minions Goblin Gang
Goblin Gang Knight Minions Fireball
Knight Inferno Dragon
Knight Minions Fireball Barbarian Barrel Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight Minions
Fireball
Knight Goblin Gang Fireball
Fireball
Goblin Gang Knight Minions Fireball Barbarian Barrel Inferno Dragon
Minions Fireball Barbarian Barrel Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Minions
Fireball Barbarian Barrel
Fireball
Minions Goblin Gang Fireball
Knight Fireball Barbarian Barrel
Fireball
Knight Fireball Barbarian Barrel
Minions Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Minions
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Minions Fireball
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Inferno Dragon
Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Fireball
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Minions Goblin Gang Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Fireball Knight Goblin Gang
Fireball
Fireball
Minions Goblin Gang Fireball
Fireball
Fireball Barbarian Barrel
Inferno Dragon
Fireball

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