My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Goblin Barrel
Giant Snowball
Minions Royal Hogs Goblin Barrel
Zap
Minions Royal Hogs Goblin Barrel
Barbarian Barrel
Knight Goblin Cage Royal Hogs Goblin Barrel
The Log
Goblin Cage Royal Hogs Goblin Barrel
Earthquake
Goblin Cage Royal Hogs Goblin Barrel
Arrows
Minions Royal Hogs Goblin Barrel
Royal Delivery
Knight Minions Goblin Cage Royal Hogs Goblin Barrel
Fireball
Minions Goblin Cage Royal Hogs Goblin Barrel
Poison
Minions Goblin Cage Royal Hogs
Lightning
Knight Goblin Cage Archer Queen
Rocket
Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Goblin Barrel Void Goblin Cage Royal Hogs Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Goblin Barrel Void

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Barrel Royal Hogs Archer Queen
Minions
Knight Mega Knight Goblin Cage Royal Hogs
Goblin Cage
Minions Royal Hogs Goblin Barrel
Royal Hogs
Knight Minions Goblin Cage Goblin Barrel Mega Knight Archer Queen
Goblin Barrel
Knight Goblin Cage Royal Hogs Mega Knight
Void
Mega Knight
Minions Royal Hogs Goblin Barrel Archer Queen
Archer Queen
Knight Royal Hogs Mega Knight

Defense Synergies 2 4

Knight
Minions Archer Queen Goblin Cage
Minions
Knight Goblin Cage Mega Knight
Goblin Cage
Knight Minions Archer Queen
Royal Hogs
Goblin Barrel
Void
Mega Knight
Minions
Archer Queen
Knight Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Goblin Cage Void
Knight Minions Goblin Cage Mega Knight
Goblin Cage Mega Knight Knight Minions Void
Goblin Cage Knight Minions Mega Knight
Goblin Cage Mega Knight
Minions Mega Knight
Minions Goblin Cage Void
Goblin Cage Void Mega Knight
Minions Goblin Cage Archer Queen
Knight Mega Knight
Minions Knight Mega Knight
Minions
Goblin Cage Mega Knight Knight Minions
Mega Knight Minions Goblin Cage
Knight Goblin Cage Mega Knight
Goblin Cage Mega Knight
Mega Knight Knight Minions Goblin Cage
Goblin Cage Mega Knight Knight Minions
Goblin Cage Knight Minions Mega Knight
Goblin Cage
Mega Knight Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblin Cage Void
Void Knight Mega Knight
Mega Knight Knight Minions Goblin Cage
Mega Knight Knight Goblin Cage
Knight Goblin Cage Mega Knight
Minions
Knight Minions Goblin Cage Void
Mega Knight Knight Goblin Cage
Goblin Cage Void Mega Knight Knight Minions
Goblin Cage
Mega Knight Knight Minions Goblin Cage
Mega Knight Goblin Cage Void Archer Queen
Mega Knight Knight Goblin Cage
Goblin Cage Mega Knight
Knight Minions Goblin Cage Archer Queen
Minions Mega Knight Goblin Cage Archer Queen
Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight
Void
Void
Knight Void
Mega Knight
Minions
Void
Minions Void
Void Knight
Void Archer Queen
Knight Void
Minions Void
Mega Knight
Minions
Void Mega Knight
Mega Knight
Minions Void Mega Knight
Void
Void
Void
Mega Knight
Void
Void Mega Knight
Void
Minions Void
Void
Void Mega Knight
Void
Mega Knight
Minions Void
Archer Queen
Void Knight Mega Knight
Void Archer Queen
Mega Knight Archer Queen
Minions Archer Queen
Void Archer Queen
Void Mega Knight Archer Queen

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