My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Goblin Drill
Giant Snowball
Barbarians Goblin Barrel Goblin Drill
Zap
Mortar Goblin Barrel Goblin Drill
Barbarian Barrel
Knight Mortar Barbarians Bomb Tower Goblin Barrel Goblin Drill
The Log
Barbarians Mini P.E.K.K.A Goblin Barrel Goblin Drill
Earthquake
Mortar Barbarians Bomb Tower Goblin Barrel Goblin Drill
Arrows
Goblin Barrel Goblin Drill
Royal Delivery
Knight Barbarians Mini P.E.K.K.A Goblin Barrel Goblin Drill
Fireball
Mortar Barbarians Bomb Tower Goblin Barrel Goblin Drill
Poison
Mortar Barbarians Bomb Tower Goblin Drill
Lightning
Knight Mortar Mini P.E.K.K.A Bomb Tower
Rocket
Mortar Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Mortar Mini P.E.K.K.A Bomb Tower Goblin Drill Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Barrel Mortar Mini P.E.K.K.A

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Goblin Barrel Goblin Drill
Mortar
Knight
Barbarians
Mini P.E.K.K.A
Giant Goblin Drill
Bomb Tower
Giant
Mini P.E.K.K.A Goblin Barrel
Goblin Barrel
Knight Giant Goblin Drill
Goblin Drill
Knight Mini P.E.K.K.A Goblin Barrel

Defense Synergies 1 3

Knight
Bomb Tower Mortar Mini P.E.K.K.A
Mortar
Knight
Barbarians
Mini P.E.K.K.A
Knight Bomb Tower
Bomb Tower
Knight Mini P.E.K.K.A
Giant
Goblin Barrel
Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar
Barbarians Mini P.E.K.K.A Bomb Tower Knight Mortar Goblin Drill
Mortar Barbarians Mini P.E.K.K.A Bomb Tower Knight Goblin Drill
Barbarians Mini P.E.K.K.A Bomb Tower Knight Mortar Goblin Drill
Barbarians Mini P.E.K.K.A Bomb Tower
Bomb Tower
Mortar Bomb Tower
Barbarians Bomb Tower
Barbarians Mini P.E.K.K.A Mortar Bomb Tower Goblin Drill
Knight Barbarians Mini P.E.K.K.A
Barbarians Knight Bomb Tower Goblin Drill
Mortar Barbarians Mini P.E.K.K.A Bomb Tower Goblin Drill Knight
Bomb Tower Mortar Barbarians Mini P.E.K.K.A Goblin Drill
Barbarians Mini P.E.K.K.A Knight Mortar Bomb Tower Goblin Drill
Barbarians Bomb Tower Mortar Mini P.E.K.K.A Goblin Drill
Barbarians Bomb Tower Knight Mortar Mini P.E.K.K.A Goblin Drill
Mortar Bomb Tower Knight Barbarians Goblin Drill
Mortar Bomb Tower Goblin Drill Knight Barbarians
Barbarians Mini P.E.K.K.A Mortar Bomb Tower Goblin Drill
Knight Barbarians Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A
Knight Mortar Mini P.E.K.K.A Bomb Tower
Barbarians Knight Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Knight Barbarians
Barbarians Knight Mini P.E.K.K.A Goblin Drill
Bomb Tower
Mini P.E.K.K.A Knight Barbarians Bomb Tower
Mini P.E.K.K.A Knight Barbarians Bomb Tower
Knight Mortar Barbarians Mini P.E.K.K.A Bomb Tower
Barbarians Goblin Drill
Knight Barbarians Mini P.E.K.K.A Bomb Tower
Barbarians
Barbarians Mini P.E.K.K.A Knight Bomb Tower
Barbarians Bomb Tower
Barbarians Knight Mortar Mini P.E.K.K.A Bomb Tower Goblin Drill
Barbarians Mini P.E.K.K.A Bomb Tower
Mortar Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Goblin Drill
Mortar
Goblin Drill
Knight Barbarians
Mortar
Mortar
Mortar
Mini P.E.K.K.A
Knight Mortar
Knight Mortar
Mortar
Mortar
Mortar Goblin Drill
Mortar
Mortar
Mini P.E.K.K.A
Mortar Mini P.E.K.K.A
Mortar
Mortar Barbarians Goblin Drill
Mortar
Mortar
Mortar
Mortar
Mini P.E.K.K.A
Mortar
Barbarians
Knight Mini P.E.K.K.A
Mortar
Mortar
Mortar

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