My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Baby Dragon Witch Balloon Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Balloon Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Musketeer Baby Dragon Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Knight Musketeer Valkyrie Witch Giant Skeleton
The Log
Musketeer Witch Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Musketeer Valkyrie Baby Dragon Witch Balloon Giant Skeleton P.E.K.K.A
Fireball
Musketeer Baby Dragon Witch Balloon
Poison
Musketeer Witch Balloon
Lightning
Knight Musketeer Valkyrie Baby Dragon Witch Balloon
Rocket
Musketeer Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Musketeer Valkyrie Baby Dragon Witch Balloon Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Musketeer Valkyrie Baby Dragon

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Baby Dragon Balloon Witch
Musketeer
Knight Valkyrie Baby Dragon Balloon Giant Skeleton P.E.K.K.A
Valkyrie
Musketeer Balloon Baby Dragon Witch Giant Skeleton P.E.K.K.A
Baby Dragon
Knight Musketeer Valkyrie Witch Balloon Giant Skeleton P.E.K.K.A
Witch
Knight Valkyrie Baby Dragon Giant Skeleton P.E.K.K.A
Balloon
Knight Valkyrie Musketeer Baby Dragon Giant Skeleton
Giant Skeleton
Musketeer Valkyrie Baby Dragon Witch Balloon
P.E.K.K.A
Musketeer Valkyrie Baby Dragon Witch

Defense Synergies 2 12

Knight
Musketeer Baby Dragon Witch
Musketeer
Knight Valkyrie Baby Dragon Giant Skeleton P.E.K.K.A
Valkyrie
Musketeer Baby Dragon Witch P.E.K.K.A
Baby Dragon
Knight Musketeer Valkyrie Witch Giant Skeleton P.E.K.K.A
Witch
Knight Valkyrie Baby Dragon Giant Skeleton
Balloon
Giant Skeleton
Musketeer Baby Dragon Witch
P.E.K.K.A
Musketeer Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie Baby Dragon
P.E.K.K.A Knight Musketeer Valkyrie Witch
Witch P.E.K.K.A Knight Musketeer Valkyrie Giant Skeleton
Witch P.E.K.K.A Knight Musketeer Valkyrie
Valkyrie Giant Skeleton P.E.K.K.A
Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Valkyrie Baby Dragon Giant Skeleton P.E.K.K.A
Witch P.E.K.K.A Musketeer
Knight Musketeer Valkyrie Giant Skeleton
Valkyrie Witch Knight Musketeer Baby Dragon Giant Skeleton
Musketeer Baby Dragon Witch
P.E.K.K.A Knight Musketeer Valkyrie Witch Giant Skeleton
Valkyrie Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A
Knight Musketeer Valkyrie Witch P.E.K.K.A
Valkyrie Knight Musketeer Baby Dragon Witch
Valkyrie Baby Dragon Witch Knight Musketeer Giant Skeleton
P.E.K.K.A Musketeer
Valkyrie Knight Musketeer Baby Dragon Witch Giant Skeleton P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch Giant Skeleton P.E.K.K.A
Knight Musketeer Valkyrie Baby Dragon
Giant Skeleton P.E.K.K.A Knight Musketeer Valkyrie Witch
Valkyrie Giant Skeleton P.E.K.K.A Knight Musketeer
Giant Skeleton P.E.K.K.A Knight Musketeer Valkyrie Witch
Musketeer Baby Dragon Witch
P.E.K.K.A Knight Musketeer Valkyrie Witch Giant Skeleton
Giant Skeleton P.E.K.K.A Knight Valkyrie
Giant Skeleton P.E.K.K.A Knight Valkyrie Baby Dragon Witch
Witch P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer Valkyrie Witch Giant Skeleton
P.E.K.K.A Valkyrie Giant Skeleton
Giant Skeleton P.E.K.K.A Knight Valkyrie Witch
Musketeer Valkyrie Baby Dragon Witch
Witch Knight Musketeer Valkyrie Baby Dragon Giant Skeleton P.E.K.K.A
Valkyrie Musketeer Baby Dragon Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie Baby Dragon Giant Skeleton
Musketeer Baby Dragon
Baby Dragon Giant Skeleton
Knight Musketeer Valkyrie Giant Skeleton
Valkyrie Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Baby Dragon
Musketeer
Knight Musketeer Valkyrie
Musketeer Baby Dragon
Knight Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Musketeer Baby Dragon
Valkyrie Baby Dragon Witch
Musketeer Baby Dragon Giant Skeleton
Musketeer
Musketeer Baby Dragon
Valkyrie Baby Dragon Witch
Witch
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Witch
Musketeer
P.E.K.K.A Giant Skeleton
Musketeer Witch
Musketeer Baby Dragon Witch
Knight Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Giant Skeleton
Musketeer P.E.K.K.A
Musketeer Baby Dragon Witch Giant Skeleton
Musketeer Witch
Musketeer Baby Dragon Witch Giant Skeleton
P.E.K.K.A

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