My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Wizard Giant Skeleton P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Musketeer
Zap
Sparky
Barbarian Barrel
Knight Musketeer Wizard Giant Skeleton Sparky
The Log
Musketeer Giant Skeleton Sparky
Earthquake
Arrows
Royal Delivery
Knight Musketeer Wizard Giant Skeleton P.E.K.K.A Sparky
Fireball
Musketeer Wizard Sparky
Poison
Musketeer Wizard Sparky
Lightning
Knight Musketeer Wizard Sparky
Rocket
Musketeer Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Giant Skeleton P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Musketeer Wizard Giant Skeleton Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Knight Musketeer Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Wizard Sparky
Musketeer
Knight Giant Skeleton P.E.K.K.A Mega Knight
Wizard
Knight Rage Giant Skeleton P.E.K.K.A Sparky Mega Knight
Rage
Sparky Wizard Giant Skeleton
Giant Skeleton
Musketeer Wizard Rage Sparky
P.E.K.K.A
Musketeer Wizard
Sparky
Rage Knight Wizard Giant Skeleton
Mega Knight
Musketeer Wizard

Defense Synergies 1 8

Knight
Musketeer Wizard Sparky
Musketeer
Knight Giant Skeleton P.E.K.K.A Mega Knight
Wizard
Knight Giant Skeleton P.E.K.K.A Mega Knight
Rage
Giant Skeleton
Musketeer Wizard
P.E.K.K.A
Musketeer Wizard
Sparky
Knight
Mega Knight
Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Wizard Sparky
P.E.K.K.A Sparky Knight Musketeer Mega Knight
P.E.K.K.A Sparky Mega Knight Knight Musketeer Giant Skeleton
P.E.K.K.A Sparky Knight Musketeer Mega Knight
Giant Skeleton P.E.K.K.A Sparky Mega Knight
Musketeer Mega Knight
Musketeer Wizard
Musketeer Giant Skeleton P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky Musketeer
Knight Musketeer Giant Skeleton Sparky Mega Knight
Knight Musketeer Wizard Giant Skeleton Mega Knight
Musketeer Wizard
P.E.K.K.A Sparky Mega Knight Knight Musketeer Wizard Giant Skeleton
Wizard Sparky Mega Knight P.E.K.K.A
P.E.K.K.A Sparky Knight Mega Knight
P.E.K.K.A Sparky Mega Knight
Wizard Sparky Mega Knight Knight Musketeer P.E.K.K.A
Mega Knight Knight Musketeer Wizard
Wizard Knight Musketeer Giant Skeleton Mega Knight
P.E.K.K.A Sparky Musketeer
Wizard Mega Knight Knight Musketeer Giant Skeleton P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Giant Skeleton P.E.K.K.A Sparky
Knight Musketeer Wizard Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight Knight Musketeer Sparky
Giant Skeleton P.E.K.K.A Mega Knight Knight Musketeer Sparky
Giant Skeleton P.E.K.K.A Knight Musketeer Sparky Mega Knight
Wizard Musketeer
P.E.K.K.A Sparky Knight Musketeer Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Knight Sparky
Giant Skeleton P.E.K.K.A Mega Knight Knight Sparky
P.E.K.K.A Musketeer Sparky
P.E.K.K.A Mega Knight Knight Musketeer Giant Skeleton Sparky
P.E.K.K.A Mega Knight Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Knight Wizard Sparky
Wizard Musketeer Sparky Mega Knight
Sparky Knight Musketeer Giant Skeleton P.E.K.K.A
Mega Knight Musketeer Wizard Giant Skeleton P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Giant Skeleton Sparky
Musketeer
Giant Skeleton Sparky
Knight Musketeer Giant Skeleton Sparky
Wizard Sparky Mega Knight
Wizard Musketeer
Musketeer Wizard Sparky
Wizard
Wizard
Musketeer Sparky
Knight Musketeer Wizard Sparky
Musketeer Wizard
Knight Musketeer Sparky
Musketeer
Musketeer Sparky
Musketeer Wizard Sparky
Musketeer Wizard Sparky Mega Knight
Sparky
Sparky
Musketeer Wizard Sparky Mega Knight
Wizard Mega Knight
Musketeer Giant Skeleton Sparky Mega Knight
Wizard
Musketeer Sparky
Musketeer
Wizard Sparky Mega Knight
Musketeer Wizard Sparky
Musketeer Wizard Sparky Mega Knight
Musketeer Sparky
Musketeer Wizard Sparky
Musketeer Wizard
Sparky
Musketeer Wizard Sparky Mega Knight
Sparky
P.E.K.K.A Giant Skeleton Sparky Mega Knight
Wizard Sparky
Musketeer
Musketeer Wizard
Knight Musketeer Wizard Sparky Mega Knight
Musketeer Wizard
Giant Skeleton Sparky
Musketeer P.E.K.K.A Sparky Mega Knight
Musketeer Giant Skeleton Sparky
Musketeer
Musketeer Giant Skeleton Sparky Mega Knight
P.E.K.K.A Sparky
Wizard Sparky Mega Knight

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