My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dart Goblin Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Guards
Giant Snowball
Dart Goblin Goblin Barrel Guards Baby Dragon Witch
Zap
Royal Giant Dart Goblin Goblin Barrel Guards Witch
Barbarian Barrel
Knight Dart Goblin Goblin Barrel Guards Witch
The Log
Royal Giant Dart Goblin Goblin Barrel Guards Witch
Earthquake
Goblin Barrel Guards Witch
Arrows
Dart Goblin Goblin Barrel Guards Witch
Royal Delivery
Knight Dart Goblin Goblin Barrel Guards Baby Dragon Witch
Fireball
Dart Goblin Goblin Barrel Baby Dragon Witch
Poison
Dart Goblin Guards Witch
Lightning
Knight Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Dart Goblin Goblin Barrel Guards Baby Dragon Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Dart Goblin Goblin Barrel

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Goblin Barrel Baby Dragon Witch The Log
Royal Giant
Dart Goblin Goblin Barrel Guards Baby Dragon Witch The Log
Dart Goblin
Knight Royal Giant Goblin Barrel Baby Dragon The Log
Goblin Barrel
Knight Royal Giant Dart Goblin Guards Baby Dragon
Guards
Royal Giant Goblin Barrel The Log
Baby Dragon
Knight Royal Giant Dart Goblin Goblin Barrel Witch
Witch
Knight Royal Giant Baby Dragon
The Log
Knight Royal Giant Dart Goblin Guards

Defense Synergies 1 12

Knight
Dart Goblin Baby Dragon Witch The Log
Royal Giant
Dart Goblin
Knight Guards Baby Dragon The Log
Goblin Barrel
Guards
Dart Goblin Baby Dragon Witch The Log
Baby Dragon
Knight Dart Goblin Guards Witch The Log
Witch
Knight Guards Baby Dragon The Log
The Log
Knight Dart Goblin Guards Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Baby Dragon The Log
Knight Dart Goblin Witch The Log
Witch Knight Dart Goblin
Witch Knight Dart Goblin Guards
The Log
The Log Dart Goblin Guards Baby Dragon
Dart Goblin Baby Dragon Witch
Dart Goblin Baby Dragon The Log
Witch
Knight Guards Dart Goblin
Dart Goblin Guards Witch Knight Baby Dragon The Log
Dart Goblin Baby Dragon Witch
Knight Guards Witch The Log
Dart Goblin Guards Baby Dragon Witch The Log
Knight
The Log
Knight Witch
Knight Dart Goblin Guards Baby Dragon Witch The Log
Baby Dragon Witch The Log Knight Dart Goblin Guards
Dart Goblin
Knight Dart Goblin Guards Baby Dragon Witch The Log
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Witch
Knight Baby Dragon The Log
Guards Knight Witch The Log
Guards Knight The Log
Knight Guards Witch
Dart Goblin Baby Dragon Witch
Guards Knight Dart Goblin Witch
Knight
Knight Baby Dragon Witch The Log
Witch Dart Goblin Guards
Knight Dart Goblin Guards Witch
Guards The Log
Knight Guards Witch
Dart Goblin Baby Dragon Witch
Guards Witch Knight Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Guards Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Knight Dart Goblin Guards The Log
Baby Dragon The Log
Dart Goblin Baby Dragon Witch
Dart Goblin Baby Dragon Witch The Log
The Log Dart Goblin Baby Dragon
The Log Dart Goblin
Guards
Knight Dart Goblin The Log
Dart Goblin Baby Dragon
Knight Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon Witch The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon Witch
Witch
The Log Dart Goblin Baby Dragon Witch
Baby Dragon Witch The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon Witch
Dart Goblin Guards Witch
Dart Goblin The Log
The Log
Dart Goblin Guards Witch
Dart Goblin Baby Dragon Witch
The Log
Knight Dart Goblin Baby Dragon
The Log Dart Goblin Baby Dragon
Dart Goblin
Dart Goblin Guards Baby Dragon Witch The Log
Dart Goblin Witch
Dart Goblin Baby Dragon Witch The Log
Dart Goblin

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