My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard P.E.K.K.A Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant P.E.K.K.A Mega Knight Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Skeleton King
Giant Snowball
Skeleton Army Skeleton King
Zap
Royal Giant Skeleton Army Skeleton King
Barbarian Barrel
Knight Wizard Skeleton Army Skeleton King
The Log
Royal Giant Skeleton Army Skeleton King
Earthquake
Skeleton Army Skeleton King
Arrows
Skeleton Army Skeleton King
Royal Delivery
Knight Wizard Skeleton Army P.E.K.K.A Skeleton King
Fireball
Wizard Skeleton Army Skeleton King
Poison
Wizard Skeleton Army Skeleton King
Lightning
Knight Wizard Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Fireball Skeleton King Wizard Royal Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Skeleton Army Fireball Skeleton King

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Wizard
Royal Giant
Fireball Wizard Skeleton King
Fireball
Royal Giant Knight Mega Knight Skeleton King
Wizard
Knight Royal Giant P.E.K.K.A Mega Knight
Skeleton Army
Skeleton King
P.E.K.K.A
Wizard
Mega Knight
Fireball Wizard
Skeleton King
Skeleton Army Royal Giant Fireball

Defense Synergies 0 9

Knight
Fireball Wizard Skeleton Army
Royal Giant
Fireball
Knight Mega Knight
Wizard
Knight Skeleton Army P.E.K.K.A Mega Knight Skeleton King
Skeleton Army
Knight Wizard Skeleton King
P.E.K.K.A
Wizard
Mega Knight
Fireball Wizard
Skeleton King
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
Skeleton Army P.E.K.K.A Knight Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Knight
Skeleton Army P.E.K.K.A Knight Mega Knight Skeleton King
Fireball Skeleton Army P.E.K.K.A Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Wizard
Fireball P.E.K.K.A Mega Knight
P.E.K.K.A Skeleton Army Skeleton King
Knight Skeleton Army Mega Knight
Skeleton Army Knight Fireball Wizard Mega Knight Skeleton King
Fireball Wizard
Skeleton Army P.E.K.K.A Mega Knight Knight Fireball Wizard
Fireball Wizard Skeleton Army Mega Knight P.E.K.K.A Skeleton King
Skeleton Army P.E.K.K.A Knight Mega Knight Skeleton King
Skeleton Army Fireball P.E.K.K.A Mega Knight
Wizard Mega Knight Knight Fireball Skeleton Army P.E.K.K.A
Fireball Mega Knight Knight Wizard Skeleton Army
Wizard Knight Fireball Mega Knight
P.E.K.K.A
Wizard Skeleton Army Mega Knight Knight Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Fireball P.E.K.K.A
Fireball Knight Wizard Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Knight
Skeleton Army P.E.K.K.A Mega Knight Knight Fireball
P.E.K.K.A Knight Skeleton Army Mega Knight
Fireball Wizard
Skeleton Army P.E.K.K.A Knight Fireball
P.E.K.K.A Mega Knight Knight Skeleton Army
P.E.K.K.A Mega Knight Knight Fireball Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Knight
Skeleton Army P.E.K.K.A Mega Knight Fireball
Skeleton Army P.E.K.K.A Mega Knight Knight Fireball Wizard Skeleton King
Wizard Fireball Skeleton Army Mega Knight
Skeleton Army Knight Fireball P.E.K.K.A Skeleton King
Mega Knight Fireball Wizard P.E.K.K.A Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Fireball
Knight Fireball Wizard
Fireball Wizard
Knight Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball
P.E.K.K.A Mega Knight
Fireball Wizard
Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Knight Wizard Mega Knight
Fireball Wizard Skeleton King
Fireball
P.E.K.K.A Mega Knight
Fireball Skeleton King
Fireball
Fireball Mega Knight
P.E.K.K.A
Fireball Wizard Mega Knight

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