My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Royal Recruits Valkyrie Dark Prince Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Royal Recruits Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Guards Dark Prince
Giant Snowball
Royal Recruits Guards
Zap
Royal Giant Guards Dark Prince
Barbarian Barrel
Knight Royal Recruits Valkyrie Guards Dark Prince Executioner
The Log
Royal Giant Royal Recruits Guards Dark Prince
Earthquake
Guards
Arrows
Royal Recruits Guards
Royal Delivery
Knight Royal Recruits Valkyrie Guards Dark Prince Bowler Executioner
Fireball
Bowler Executioner
Poison
Royal Recruits Guards Executioner
Lightning
Knight Valkyrie Dark Prince Bowler Executioner
Rocket
Valkyrie Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Valkyrie Guards Dark Prince Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Valkyrie Dark Prince Bowler Executioner Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Guards Valkyrie Dark Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Executioner
Royal Giant
Guards Dark Prince Bowler Executioner
Royal Recruits
Valkyrie
Dark Prince Executioner
Guards
Royal Giant
Dark Prince
Royal Giant Valkyrie Executioner
Bowler
Royal Giant Executioner
Executioner
Knight Royal Giant Valkyrie Dark Prince Bowler

Defense Synergies 1 6

Knight
Executioner Bowler
Royal Giant
Royal Recruits
Valkyrie
Bowler Executioner
Guards
Executioner
Dark Prince
Bowler Executioner
Bowler
Knight Valkyrie Dark Prince
Executioner
Knight Valkyrie Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Royal Recruits Valkyrie Executioner
Knight Royal Recruits Valkyrie Dark Prince Executioner
Bowler Knight Royal Recruits Valkyrie Dark Prince Executioner
Royal Recruits Knight Valkyrie Guards Dark Prince Bowler
Royal Recruits Valkyrie Dark Prince Bowler
Bowler Valkyrie Guards Dark Prince Executioner
Executioner
Bowler Royal Recruits Valkyrie
Royal Recruits
Knight Guards Royal Recruits Valkyrie Dark Prince Bowler
Valkyrie Guards Executioner Knight Royal Recruits Dark Prince Bowler
Executioner
Royal Recruits Bowler Knight Valkyrie Guards Dark Prince
Valkyrie Bowler Executioner Royal Recruits Guards Dark Prince
Royal Recruits Knight
Royal Recruits Bowler
Knight Royal Recruits Valkyrie Dark Prince Bowler Executioner
Knight Royal Recruits Valkyrie Guards Dark Prince Bowler Executioner
Valkyrie Executioner Knight Royal Recruits Guards Dark Prince Bowler
Royal Recruits
Royal Recruits Valkyrie Dark Prince Bowler Knight Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Valkyrie Guards Dark Prince Bowler
Knight Valkyrie Bowler Executioner
Royal Recruits Guards Knight Valkyrie Dark Prince Bowler
Royal Recruits Valkyrie Guards Dark Prince Bowler Knight
Royal Recruits Knight Valkyrie Guards Dark Prince Bowler Executioner
Executioner
Royal Recruits Guards Dark Prince Knight Valkyrie Bowler
Knight Royal Recruits Valkyrie Dark Prince
Royal Recruits Knight Valkyrie Dark Prince
Royal Recruits Guards
Knight Royal Recruits Valkyrie Guards Dark Prince Bowler
Royal Recruits Valkyrie Guards Dark Prince Bowler
Royal Recruits Dark Prince Bowler Knight Valkyrie Guards Executioner
Royal Recruits Valkyrie Bowler Executioner
Royal Recruits Guards Knight Valkyrie Dark Prince Bowler Executioner
Valkyrie Bowler Executioner Royal Recruits Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits Valkyrie Guards
Bowler Executioner
Knight Royal Recruits Valkyrie Guards Dark Prince
Executioner Valkyrie Dark Prince Bowler
Executioner
Bowler Executioner
Bowler Executioner
Guards Bowler
Knight Royal Recruits Valkyrie Dark Prince Bowler
Executioner
Knight Bowler Executioner
Bowler Executioner
Royal Recruits Bowler Executioner
Dark Prince Bowler Executioner
Valkyrie Bowler
Bowler
Bowler
Royal Recruits
Valkyrie Dark Prince Bowler Executioner
Bowler Executioner
Bowler
Executioner
Guards
Bowler
Bowler
Royal Recruits Guards Dark Prince
Executioner
Knight Valkyrie Dark Prince Bowler Executioner
Bowler Executioner
Royal Recruits Dark Prince Executioner
Royal Recruits Guards Bowler
Executioner
Royal Recruits Dark Prince Bowler Executioner

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