My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Suspicious Bush Valkyrie Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elite Barbarians
Giant Snowball
Bats Witch Princess
Zap
Bats Royal Giant Witch Princess
Barbarian Barrel
Knight Elite Barbarians Valkyrie Witch Princess
The Log
Royal Giant Elite Barbarians Suspicious Bush Witch Princess
Earthquake
Witch
Arrows
Bats Suspicious Bush Witch Princess
Royal Delivery
Bats Knight Elite Barbarians Valkyrie Witch Princess
Fireball
Elite Barbarians Suspicious Bush Witch Princess
Poison
Bats Suspicious Bush Witch Princess
Lightning
Knight Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Suspicious Bush Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Suspicious Bush Knight Princess Valkyrie Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Suspicious Bush Knight Princess

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Valkyrie Elite Barbarians
Knight
Bats Princess Elite Barbarians Witch
Royal Giant
Bats Elite Barbarians Witch Princess
Elite Barbarians
Valkyrie Bats Knight Royal Giant
Suspicious Bush
Valkyrie
Bats Elite Barbarians Witch
Witch
Knight Royal Giant Valkyrie
Princess
Knight Royal Giant

Defense Synergies 3 4

Bats
Knight Valkyrie
Knight
Bats Princess Witch
Royal Giant
Elite Barbarians
Valkyrie
Suspicious Bush
Valkyrie
Elite Barbarians Bats Witch Princess
Witch
Knight Valkyrie
Princess
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie
Elite Barbarians Bats Knight Valkyrie Witch
Witch Bats Knight Elite Barbarians Valkyrie
Elite Barbarians Witch Bats Knight Valkyrie
Elite Barbarians Valkyrie Princess
Bats Valkyrie
Bats Witch Princess
Valkyrie
Witch Elite Barbarians Princess
Knight Elite Barbarians Valkyrie
Bats Valkyrie Witch Knight Princess
Bats Witch Princess
Bats Knight Elite Barbarians Valkyrie Witch
Valkyrie Bats Witch Princess
Elite Barbarians Knight
Elite Barbarians
Bats Knight Elite Barbarians Valkyrie Witch
Bats Knight Elite Barbarians Valkyrie Witch
Valkyrie Witch Bats Knight Princess
Elite Barbarians
Valkyrie Bats Knight Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Elite Barbarians Witch
Knight Elite Barbarians Valkyrie
Bats Knight Elite Barbarians Valkyrie Witch
Valkyrie Bats Knight Elite Barbarians
Knight Elite Barbarians Valkyrie Witch
Bats Witch Princess
Bats Knight Elite Barbarians Valkyrie Witch
Knight Elite Barbarians Valkyrie
Bats Knight Elite Barbarians Valkyrie Witch
Witch
Bats Knight Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie
Elite Barbarians Knight Valkyrie Witch
Valkyrie Witch Princess
Elite Barbarians Witch Bats Knight Valkyrie
Bats Valkyrie Elite Barbarians Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Valkyrie
Princess
Knight Valkyrie
Valkyrie
Bats Witch Princess
Witch Princess
Princess
Bats Elite Barbarians
Knight Valkyrie Princess
Princess
Knight Elite Barbarians Princess
Princess
Princess Elite Barbarians
Witch Princess
Princess
Bats
Princess
Valkyrie Witch Princess
Princess
Valkyrie Witch Princess
Witch
Witch Princess
Witch Princess
Elite Barbarians Bats Witch Princess
Bats Witch
Elite Barbarians
Princess
Princess
Bats Witch Princess
Witch Princess
Knight Valkyrie Princess
Princess
Elite Barbarians
Bats Elite Barbarians Witch Princess
Bats Witch Princess
Witch Princess

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