My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Firecracker Balloon
Barbarian Barrel
Knight Firecracker Executioner Electro Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Balloon Executioner P.E.K.K.A Electro Wizard
Fireball
Firecracker Balloon Executioner Electro Wizard
Poison
Firecracker Balloon Executioner Electro Wizard
Lightning
Knight Balloon Executioner Electro Wizard
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Freeze Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Firecracker Freeze Electro Wizard Balloon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Firecracker Freeze

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Balloon Executioner Electro Wizard
Firecracker
Knight Balloon P.E.K.K.A
Rage
Balloon Electro Wizard
Freeze
Balloon
Balloon
Knight Rage Freeze Firecracker Executioner Electro Wizard
Executioner
Knight Balloon P.E.K.K.A
P.E.K.K.A
Electro Wizard Firecracker Executioner
Electro Wizard
P.E.K.K.A Knight Rage Balloon

Defense Synergies 3 4

Knight
Firecracker Executioner Electro Wizard
Firecracker
Knight P.E.K.K.A Electro Wizard
Rage
Freeze
Electro Wizard
Balloon
Executioner
Knight
P.E.K.K.A
Firecracker Electro Wizard
Electro Wizard
Knight Firecracker Freeze P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Executioner Electro Wizard
P.E.K.K.A Knight Firecracker Executioner Electro Wizard
P.E.K.K.A Knight Freeze Executioner Electro Wizard
P.E.K.K.A Knight Firecracker Electro Wizard
Firecracker P.E.K.K.A
Freeze Firecracker Executioner Electro Wizard
Electro Wizard Firecracker Freeze Executioner
P.E.K.K.A Electro Wizard
P.E.K.K.A
Knight Firecracker Electro Wizard
Executioner Electro Wizard Knight Firecracker Freeze
Executioner Firecracker Electro Wizard
P.E.K.K.A Knight Freeze Electro Wizard
Executioner Firecracker Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Freeze P.E.K.K.A Electro Wizard
Knight Firecracker Executioner P.E.K.K.A Electro Wizard
Knight Firecracker Executioner Electro Wizard
Freeze Executioner Knight Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Knight Firecracker Executioner P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Electro Wizard
Electro Wizard Knight Firecracker Executioner
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Executioner
Firecracker Executioner Freeze Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
Freeze P.E.K.K.A Electro Wizard Knight Firecracker
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Executioner
Firecracker Executioner
Electro Wizard Knight Firecracker Freeze Executioner P.E.K.K.A
Executioner Firecracker Freeze P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze
Firecracker Executioner Electro Wizard
Knight Firecracker Freeze
Executioner Firecracker
Firecracker Executioner Freeze
Firecracker Executioner
Firecracker Freeze Executioner
Firecracker
Electro Wizard
Firecracker Knight Electro Wizard
Firecracker Executioner
Knight Firecracker Executioner
Firecracker Freeze
Firecracker
Firecracker Executioner
Firecracker Executioner
Freeze
Firecracker Executioner Electro Wizard
Firecracker
Firecracker Freeze Executioner
Firecracker Executioner Electro Wizard
Firecracker
Firecracker Executioner Electro Wizard
Electro Wizard Firecracker Freeze
Firecracker Freeze Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Freeze
Firecracker Executioner Electro Wizard
Freeze
Knight Firecracker Executioner Electro Wizard
Firecracker Executioner
Firecracker Executioner P.E.K.K.A
Firecracker Freeze Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Freeze Executioner Electro Wizard
P.E.K.K.A
Firecracker

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