My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Musketeer Bowler Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Musketeer Guards Miner
Zap
Guards
Barbarian Barrel
Knight Rascals Musketeer Guards
The Log
Rascals Musketeer Guards
Earthquake
Guards
Arrows
Rascals Guards
Royal Delivery
Knight Rascals Musketeer Guards Bowler Miner
Fireball
Rascals Musketeer Bowler
Poison
Rascals Musketeer Guards
Lightning
Knight Musketeer Bowler
Rocket
Rascals Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Tornado Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Tornado Miner Musketeer Golden Knight Rascals Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Guards Tornado Miner

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Miner
Rascals
Musketeer Miner
Musketeer
Knight Rascals Bowler Miner
Guards
Miner
Tornado
Bowler
Bowler
Musketeer Tornado Miner
Miner
Guards Knight Rascals Musketeer Bowler Golden Knight
Golden Knight
Miner

Defense Synergies 3 8

Knight
Musketeer Tornado Bowler
Rascals
Musketeer Tornado
Musketeer
Knight Guards Rascals Tornado Bowler Miner Golden Knight
Guards
Musketeer
Tornado
Bowler Knight Rascals Musketeer
Bowler
Tornado Knight Musketeer
Miner
Musketeer
Golden Knight
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Musketeer Golden Knight
Knight Rascals Musketeer
Tornado Bowler Knight Rascals Musketeer
Knight Rascals Musketeer Guards Bowler
Tornado Bowler
Tornado Bowler Rascals Musketeer Guards
Musketeer Tornado Rascals
Bowler Rascals Musketeer Golden Knight
Rascals Musketeer Tornado
Knight Guards Tornado Rascals Musketeer Bowler Miner
Guards Knight Rascals Musketeer Tornado Bowler
Musketeer Rascals Tornado
Bowler Knight Rascals Musketeer Guards
Bowler Rascals Guards Tornado Golden Knight
Knight Rascals
Tornado Rascals Bowler
Knight Rascals Musketeer Tornado Bowler
Knight Rascals Musketeer Guards Tornado Bowler Golden Knight
Tornado Knight Rascals Musketeer Guards Bowler
Musketeer Tornado
Rascals Bowler Knight Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Guards Bowler
Knight Musketeer Bowler Miner
Guards Knight Rascals Musketeer Bowler Golden Knight
Guards Bowler Knight Rascals Musketeer Tornado
Knight Rascals Musketeer Guards Bowler
Rascals Musketeer Tornado
Rascals Guards Knight Musketeer Bowler
Knight Rascals
Knight Tornado
Musketeer Guards
Knight Rascals Musketeer Guards Bowler Golden Knight
Guards Tornado Bowler
Rascals Bowler Knight Guards Golden Knight
Rascals Musketeer Bowler
Rascals Guards Knight Musketeer Tornado Bowler Golden Knight
Bowler Rascals Musketeer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Musketeer Guards Golden Knight
Musketeer Tornado Bowler Miner Golden Knight
Miner
Knight Rascals Musketeer Guards
Bowler
Musketeer Tornado
Musketeer Tornado Bowler
Tornado Bowler
Miner Tornado Golden Knight
Musketeer Guards Tornado Bowler
Miner Knight Musketeer Tornado Bowler Golden Knight
Musketeer Tornado
Knight Musketeer Bowler Miner Golden Knight
Musketeer
Musketeer
Musketeer Bowler Golden Knight
Musketeer Bowler
Tornado
Musketeer Bowler
Tornado Bowler Miner Golden Knight
Musketeer Bowler
Tornado
Musketeer Tornado Bowler
Musketeer
Tornado Bowler
Miner Musketeer Tornado Bowler Golden Knight
Musketeer Tornado Bowler Miner Golden Knight
Miner Musketeer Tornado Golden Knight
Musketeer Tornado
Musketeer Guards
Bowler
Musketeer Miner
Bowler
Musketeer Guards
Musketeer Tornado
Miner Knight Rascals Musketeer Bowler
Musketeer Bowler
Tornado
Musketeer
Rascals Musketeer Guards Tornado Bowler Golden Knight
Musketeer Tornado
Musketeer Tornado Bowler Miner Golden Knight
Bowler

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