My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Goblin Drill
Giant Snowball
Goblin Barrel Goblin Drill
Zap
Goblin Barrel Goblin Drill
Barbarian Barrel
Knight Goblin Barrel Goblin Drill Ice Wizard
The Log
Goblin Barrel Goblin Drill
Earthquake
Goblin Barrel Goblin Drill
Arrows
Goblin Barrel Goblin Drill
Royal Delivery
Knight Goblin Barrel Goblin Drill P.E.K.K.A Ice Wizard
Fireball
Goblin Barrel Goblin Drill Ice Wizard
Poison
Goblin Drill Ice Wizard
Lightning
Knight Ice Golem Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Ice Golem The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Ice Golem Goblin Drill P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Knight Royal Delivery Goblin Barrel Ice Wizard Goblin Drill P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Knight Royal Delivery

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Goblin Drill The Log Ice Wizard
Royal Delivery
Ice Golem
Goblin Barrel Goblin Drill
Goblin Barrel
Knight Ice Golem Goblin Drill P.E.K.K.A Ice Wizard
Goblin Drill
Knight Ice Golem Goblin Barrel The Log
P.E.K.K.A
Goblin Barrel The Log Ice Wizard
The Log
Knight Goblin Drill P.E.K.K.A
Ice Wizard
Knight Goblin Barrel P.E.K.K.A

Defense Synergies 3 11

Knight
Royal Delivery Ice Wizard The Log
Royal Delivery
Knight Ice Golem P.E.K.K.A The Log Ice Wizard
Ice Golem
Royal Delivery The Log Ice Wizard
Goblin Barrel
Goblin Drill
The Log Ice Wizard
P.E.K.K.A
The Log Royal Delivery Ice Wizard
The Log
P.E.K.K.A Knight Royal Delivery Ice Golem Goblin Drill Ice Wizard
Ice Wizard
Knight Royal Delivery Ice Golem Goblin Drill P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem The Log
P.E.K.K.A Knight Royal Delivery Goblin Drill The Log Ice Wizard
P.E.K.K.A Knight Royal Delivery Goblin Drill Ice Wizard
P.E.K.K.A Knight Goblin Drill Ice Wizard
Royal Delivery P.E.K.K.A The Log
Royal Delivery The Log Ice Wizard
Royal Delivery Ice Wizard
Ice Golem P.E.K.K.A The Log
P.E.K.K.A Goblin Drill Ice Wizard
Knight Royal Delivery Ice Golem Ice Wizard
Ice Wizard Knight Royal Delivery Ice Golem Goblin Drill The Log
Royal Delivery Ice Wizard
Goblin Drill P.E.K.K.A Knight Royal Delivery The Log Ice Wizard
Royal Delivery Goblin Drill P.E.K.K.A The Log
P.E.K.K.A Knight Goblin Drill
Royal Delivery Goblin Drill P.E.K.K.A The Log
Knight Royal Delivery Goblin Drill P.E.K.K.A
Royal Delivery Knight Goblin Drill The Log Ice Wizard
Royal Delivery Goblin Drill The Log Knight Ice Golem Ice Wizard
P.E.K.K.A Goblin Drill
Knight Royal Delivery P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Delivery Ice Golem P.E.K.K.A
Royal Delivery Knight Ice Golem The Log
Royal Delivery P.E.K.K.A Knight Ice Golem The Log
P.E.K.K.A Knight Royal Delivery Ice Golem The Log
P.E.K.K.A Knight Royal Delivery Goblin Drill
Royal Delivery Ice Golem Ice Wizard
Royal Delivery P.E.K.K.A Knight Ice Golem Ice Wizard
P.E.K.K.A Knight Royal Delivery
Royal Delivery P.E.K.K.A Knight Ice Golem The Log
P.E.K.K.A Royal Delivery Goblin Drill
P.E.K.K.A Knight
P.E.K.K.A Royal Delivery The Log
Royal Delivery P.E.K.K.A Knight Ice Golem
Knight Royal Delivery Ice Golem Goblin Drill P.E.K.K.A The Log
Royal Delivery Ice Golem P.E.K.K.A The Log Ice Wizard
Royal Delivery Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Goblin Drill The Log
The Log Ice Wizard
Goblin Drill The Log
Knight Ice Golem The Log
The Log
Ice Golem Ice Wizard
The Log
The Log Ice Golem Ice Wizard
The Log
Knight The Log
Knight Ice Golem The Log
Ice Golem The Log
Goblin Drill The Log
The Log
The Log
The Log
The Log
The Log
Goblin Drill The Log
Ice Golem The Log Ice Wizard
The Log Ice Wizard
The Log
The Log
Ice Golem Ice Wizard
The Log
P.E.K.K.A
The Log
Ice Wizard
The Log
Knight
The Log Ice Golem
P.E.K.K.A
The Log
The Log
P.E.K.K.A

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